The ability to rewrite how motion occurs. Sub-power of Motion Manipulation.
Also Called[]
- Motion Rewriting
Capabilities[]
The user can rewrite how motion occurs for anything. This means instead of going in a straight line at a constant speed unless affected by outside forces, the target can do things like speed up after a number of seconds, stop after a long time or change direction multiple times during motion. That is just a few of the possibilities, as the rest of the possibilities are endless. The user also can change how the target reacts to physical forces that are exerted on them.
Applications[]
- Acceleration Manipulation
- Hyper Acceleration
- Hyper Deceleration
- Non-Linear Travel
- Quantity Modification (limited to forces and motion)
- Velocity Manipulation
Associations[]
- Acceleration Defiance
- Acceleration Negation
- Enhanced Speed
- Inertia Defiance
- Inertia Manipulation
- Inertia Negation
- Instant Acceleration
- Motion Manipulation
- Newtonian Motion Defiance
- Physical Force Manipulation
- Physical Force Negation
- Physical Force Manipulation
- Physical Law Manipulation
- Physics Defiance
- Physics Manipulation
- Reality Warping
Limitations[]
- May not have control over the motion after it has been rewritten.
- New motion behavior may be hard to work with.
- May be self only or others only.
- Effects may be temporary.
Known Users[]
- Kaptain K. Rool (Donkey Kong Country 2) via Blunderbuss