The power to receive answers, prompt of actions or some other decision based on multiple choice.
Also Called[]
- Dialogue Tree
- Multiple Choice Receival/Recipience
- Multiple Option Receival/Reception/Recipience
Fiction-Specific Terms[]
- Absolute Choice (NouCome)
Capabilities[]
The user can receive answers, prompt of actions or some other decision based on multiple choice. There are several ways this power can manifest. The form they take varies. A common example is an interface.
Answers[]
If the power manifest itself as answers, the user can narrow down what is the right answers. If the multiple choice doesn't pertain to an already existing question like on a test, it might create the question. Depending on how the power manifests, the user will receive a gift for answering them or get punished for getting them wrong.
Action Prompt[]
If the power manifest itself as an action prompt, the user will be given actions to choose from. The action they choose will send the user down a particular path. This path is usually set in stone and can't be strayed from. The path outcome is most likely unknown to the user. The only insight they have is the action they've chosen from the option give to them. There are six types of multiple choice options.
- Choose-a-Consequence: Any action prompt the user chooses leads to a different outcome.
- Converged Outcome: Any action prompt the user chooses leads to the same outcome.
- Consistent Positive: Any action prompt the user choose leads to a positive outcome.
- Mixed Bag: Any action prompt the user choose could either be bad or good.
- Consistent Negative: Any action prompt the user choose leads to a negative outcome.
- Neutral: Any action prompt the user choose leads to a neither a good or bad outcome.
Look to the grid below to see how each choices can manifest into a path.
Choose-a-Consequence | Converged Outcome | |
---|---|---|
Consistent Positive | CPCC: Whatever the user chooses, the path is always positive but each selection as a different consequence. | CPCO: Whatever the user chooses, the path is always positive but each selection as a same outcome. |
Mixed Bag | MB: Depending on what the user chooses, they could either have a positive and negative outcomes. | |
Consistent Negative | CNCC: Whatever the user chooses, the path is always negative but each selection as a different consequence. | CNCO: Whatever the user chooses, the path is always negative but each selection as a same outcome. |
Neutral | NCC: Whatever the user chooses, the path is always neutral but each selection as a different consequence. | NCO: Whatever the user chooses, the path is always neutral but each selection as a same outcome. |
Because some users may be a Type:CPCC or Type:CPCO, some users might have other forms of limitations due to every option being positive. For example, Yasuho Hirose (JoJo's Bizarre Adventure Part VIII: JoJolion) is a type:CPCC. Her ability allows her to always find a solution to the current situation. Each solution is always positive. However, her time to choose is extremely limited. If she fails to choose an option in time. She will lose her chance to find the positive solution to her current situation. Another weakness that may manifest is that they may not be able to ignore these prompts. Kanade Amakusa (NouCome) is forced to pick a choice against his will due to "Absolute Choice".
Action Regardless Consequence[]
Similar to choose-a-consequence, the user's options determine their consequence. However, unlike it, Action Regardless Consequence doesn't give the user actions to take. These consequences will occur regardless of what action the user take following their selection. This can occur instantly or later down their life. Unlike previous multiple choices, the user usually knows full well what the consequences are. This means they have more control over what they want.
Item Selection[]
If the power manifest itself as item selection, the user has a choice between items they can choose to receive. This item might be a weapon, armor, survival necessity, luxury item, or materials.
Applications[]
Variations[]
Associations[]
- Destiny Assignment
- Guessing Mastery
- Interface Creation
- Option Manipulation
- Selection Manipulation
- Video Game Physics
Limitations[]
- If the user's power creates multiple choices that possess a wrong answer, the user can still pick the wrong option unless they have Guessing Mastery.
- Some users may be forced to choose from the multiple choices to continue what they are doing and can't ignore them.
- May have a limited time to select a choice.
Known User[]
- Yasuho Hirose (JoJo's Bizarre Adventure Part VIII: JoJolion); via Paisley Park; Type:CPCC
- Nanako Chiyoko (Kami-sama ga Koi wo shiro to Itte iru!); Type:MB
- Ryou Hasegawa (Ore No Genjitsu Wa Ren'ai Game??)
- Peter Quill/Star-Lord (Marvel’s Guardians of the Galaxy)
- Seolhwi (Murim RPG Simulation)
- Kanade Amakusa (NouCome)
- Utage Douraku (NouCome)