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The power to utilize practices that are magical in nature. Variation of Supernatural Arts. Opposite to Anti-Magic Arts and Scientific Arts.

Also Called[]

  • Arcane/Magic/Magical/Mana Arts/Techniques
  • Mystic Arts

Capabilities[]

The user can utilize the Magic Arts, a specialized system of techniques based around magic power. This set of skills is focused on drawing sources of mystical power, spells, mana, essence, magical items and/or possibly calling on magical entities to perform various feats.

Practitioners may or may not be magic in origin. Whatever the circumstance, utilization of these arts enables one to exhibit unique capabilities such as conjuring esoteric elements, magically enhancing one’s body/abilities and even accessing mystical materials.

These arts tend to be particularly personal as they often involve with only their skill, personal power-level, imagination/knowledge, and/or morality to define the borders. Given the flexibility of magic, its users have essentially limitless possibilities for what they can accomplish.

Through an understanding of the nature of this specialized essence, one can manifest various supernatural abilities ranging from combat skill to physical enhancement to supportive manifestations like healing.

Applications[]

General[]

Lists of Various Possible Abilities[]

Mystic Tools[]

Details[]

Manipulations[]

Conditions[]

Techniques[]

Variations[]

Associations[]

Limitations[]

  • The Principle of Uncertainty of Magic
    • It is not certain whether it will happen or not. A magician who wishes to create a different order must embrace uncertainty.  A magician seeks to change order, and that requires uncertainty. When a person performs a magic ritual, they are uncertain if it will work, yet still, carry out the working in the hope of changing the Order. The reasons for this can be due to many different variables ranging from fate, astrological timing, magical ability, divine or daemonic intervention. text source
  • The Principle of Unpredictability of Magic
    • Magic may be unpredictable, if one gets too creative or is interrupted in a crucial moment. Results range from amusing to annoying, but correctable, to destructive to lethal, to catastrophic to apocalyptic. more related information
  • All kinds of Magic Negation powers/abilities, especially Anti-Magic. (A power user may not be affected.)

Known Users[]

  • Various Characters (Bayonetta)
  • Various Characters (Black Clover); via their Grimoires
  • Various Characters (Castlevania)
  • Giselle Villard (CrossGen Comics)
  • Witches (Charmed Series)
  • Various Magic Users (DC Comics)
  • Mages (Dragon Age)
  • Various Characters (The Dragon Prince)
  • Mages (Elder Scrolls)
  • Mages (Fairy Tail)
  • El Carim (Fawcett Comics)
  • Various Characters (Final Fantasy series)
  • Mystic Arts Users (Final Fantasy Tactics)
  • Various Characters (Fire Emblem series)
  • Users of Magic (Forgotten Realms)
  • The Wizarding World (Harry Potter)
  • Various Characters (Kingdom Hearts)
  • Users of the Twelve Impossible Moves (Kung Fu Panda: Legends of Awesomeness)
  • Various Characters (League of Legends)
  • Various Characters (The Legend of Zelda)
  • Witches/Wizards (Little Witch Academia)
  • Masters of the Mystic Arts (Marvel Cinematic Universe)
  • Wanda Maximoff/Scarlet Witch (Marvel Cinematic Universe)
  • Various Magic Users (Marvel Comics)
  • Winter Schnee (RWBY); via the Maiden Powers
  • Various Characters (The Seven Deadly Sins)
  • Merlin (SMITE)
  • Witches (The Vampire Dairies/The Orginals/Legacies)
  • Various Characters (Warcraft series)

Gallery[]

Videos[]

Analysis & Explanations[]

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