The power to use mysticism, a power attained through the personal experience of connecting to the divine. Used by Mystics. Not to be confused with Occultism or Magic.
Also Called[]
- Divine Illumination
- Mystic Arts
- Ontologism
- Pietism
- Theoria
Capabilities[]
The user can utilize mysticism, the practice of causing supernatural effects by connecting to divine (including holy and/or unholy) forces in an altered state of consciousness; allowing users to perform extraordinary feats such as commanding concepts, attaining vast knowledge and possessing powerful dominion. As well being able to alter the environment around them such as classical elements to being able to alter energy around them into whatever they can imagine. It is a practice mostly associated with massive religious organizations. However, under certain circumstances, almost anyone can achieve this ability to some degree.
Unlike Magic, mysticism does not involve users directly commanding supernatural forces. Instead, users access power through either direct intervention of their supernatural patron or through mechanisms created by the patron.
Mysticism is predominantly wielded by religious practitioners, but it can also be seen to be used by occultists. While most magic users are not practitioners of mysticism, it is common amongst wizards and witches.
Applications[]
- All Mystic Powers
- Astrology
- Channeling
- Divine Empowerment
- Esoteric Power
- Existential Plane Manipulation
- Higher Consciousness
- Ley Line Manipulation
- Lower Consciousness
- Magic
- Mysticism Attacks
- Powerful Objects
- Selective Unity
- Spiritualism
- Supernatural Arts
- Superpower Manipulation
- Theurgy
- Transcendent Connection
Techniques[]
Variations[]
- Mysticism Mastery
- Occultism
- Religious Mysticism
- African Mysticism
- Buddhist Mysticism
- Celtic Mysticism
- Christian Mysticism
- Egyptian Mysticism
- Greco-Roman Mysticism
- Hindu Mysticism
- Islamic Mysticism
- Jewish Mysticism
- Mesoamerican Mysticism
- Native American Mysticism
- Norse Mysticism
- Romani Magic
- Shinto Mysticism
- Slavic Mysticism
- Taoist Mysticism
- Zoroastrian Mysticism
Associations[]
Limitations[]
- The nature of user's powers may solely depend on the source they are connected to.
- May require the users to be devoted to their power source (deity, angel, spirit etc.).
- Lack of faith may result in a decrease in power proportional to said loss of faith.
- If the user lose focus than the users' powers can secede and they are vulnerable to attack.
- The nature of the user can limit their powers such as their emotional state can strengthen or weaken their powers or completely leave their powers temporarily or permanently lost.
Known Users[]
Anime/Manga
- Tessa (CAPCOM)
- Five Great Families (Highschool DxD)
- Shamans (Shaman King)
- Lina Inverse (Slayers)
- Index Librorum Prohibitorum (Toaru Majutsu no Index)
- Bernkastel (Umineko Mo Naku Koro Ni)
Cartoons/Comics
- Mammoth Mogul (Archie's Sonic the Hedgehog)
- Rory Regan/Ragman (DC Comics)
- Raven(DC Comics)
- Doctor Fate (DC Comics)
- Kent Nelson
- Hecate (Hercules: The Animated Series)
- Al Simmons/Spawn (Image Comics); temporarily
- Doctor Stephen Strange (Marvel Comics)
- Yo (Yin Yang Yo!)
Literature
- Randolph Carter/Wizard Zkauba (Cthulhu Mythos)
- Wizards (Lord of the Rings)
- Gandalf (Lord of the Rings)
- Saruman (Lord of the Rings)
- Sisters of the Dark (Sword of Truth)
- Darken Rahl (Sword of Truth series)
Television/Movies
- The Elders (Charmed)
- Magirangers (Mahou Sentai Magiranger)
- Masters of the Mystic Arts (Marvel Cinematic Universe)
Video Games
- Ganondorf (Legend of Zelda); via the Triforce Power
- Ryu Hayabusa (Ninja Gaiden)
- Various Characters (Skyrim); via Mysticism
- Light Mystic (Valkyrie Crusade)
Folklore/Mythology
- Buddhas (Buddhism)
- Jesus Christ (Christianity)
- Philosophers (Greek Mythology/Platonism); via becoming Sages
- Prophets/Holy Men (Various Mythologies/Religions)