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* [[Astral Trapping]] |
* [[Astral Trapping]] |
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** [[Container Manipulation]] |
** [[Container Manipulation]] |
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+ | ** [[Etherealization]]/[[Corporealization]] |
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* [[Beast Creation]] |
* [[Beast Creation]] |
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* [[Immaterial Manipulation]] |
* [[Immaterial Manipulation]] |
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** [[Boundary Manipulation]] |
** [[Boundary Manipulation]] |
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+ | ** [[Energy Matter Manipulation]] |
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** [[Quintessence Force]] |
** [[Quintessence Force]] |
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* [[Mediumship]] |
* [[Mediumship]] |
Revision as of 03:35, 2 May 2018
The power to manipulate monstrous energy. Sub-power of Mythic Manipulation. Variation of Energy Manipulation.
Also Called
- Animus Energy Control
- Beastial Energy Control/Manipulation
- Dom Energy Control/Manipulation
- Energy Arcane Manipulation
- Kryptid Energy Control/Manipulation
- Mythical Energy Control/Manipulation
- Supernatural Force Manipulation
- Tamer Energy Control/Manipulation
Capabilities
The user can create, shape and manipulate monstrous energy. The very quintessence force of creatures such as divine, demonic, almighty, cryptids, outer and/or eldritch beings allowing for the infringement of the natural laws of physics and nature. Through it one can control and bond with any abnormal entity sharing and siphoning each others energy to strengthen it. Others can harness the force of these creatures into themselves to ascend, becoming powerful otherworldly entities in their own right.
Applications
- Animal Empathy
- Astral Trapping
- Container Manipulation
- Etherealization/Corporealization
- Beast Creation
- Immaterial Manipulation
- Mediumship
- Monster Manipulation
- Upgrading Subordination
- Summon Energy Manipulation
- Supernatural Detection
- Transformation Energy Manipulation
Techniques
Variations
- Alien Manipulation
- Angel Manipulation
- Cryptid Manipulation
- Demon Manipulation
- Deity Manipulation
- Eldritch Being Manipulation
- Giant Monster Manipulation
- Mythical Beast Manipulation
- Sea Monster Manipulation
- Undead Manipulation
- Underworld Beast Manipulation
Associations
- Angelic Force Manipulation
- Chaos Energy Manipulation
- Draconic Energy Manipulation
- Ectoplasm Manipulation
- Fictional Mimicry
- Mythic Lord Physiology
- Mythical Plane Lordship
- Powerful Objects
- Storybook Mimicry
- Supernatural Cells
- Supernatural Fluids
- Supernatural Manipulation
Limitations
- Anti-Energy Manipulation can disrupt this power.
- Many entities/substances may be uncontrolable.
- Takes tremendous amounts of energy to become a powerful monster.
- Use of the power could invite more dangerous entities into the world.
- Potentially vulnerable to Anti-Magic.
- Monster energies can be caustic, users may unintentionally monsterize their surroundings.
Known Users
- Evil Ernie (Chaos! Comics)
- Charles Deckard (Legendary); via Signet
- Larry Tools (Monster Mandess)
- Ezekiel 'Zick' Barrymore (Monster Allergy)
- Lay Mamery (Monster Allergy)
- Tadduja "Teddy" Thaur (Monster Allergy)
- Monster Hunter Kids (Monster Mandess)
- Argost (The Secret Saturdays)
- Kur (The Secret Saturdays)
- Zak Saturday (The Secret Saturdays)
- Ivo Shandor (Ghostbusters)
- Rowan North (Ghostbusters 2016)
- Duelists (Yu-Gi-Oh); via shadow games.