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|Box title = Napalm Artillery |
|Box title = Napalm Artillery |
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|image = File:Navarm Bomb.png |
|image = File:Navarm Bomb.png |
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|caption = The White Bomber (Bomberman 64: The Second Attack) detonating a Navarm Bomb. |
|caption = The White Bomber (Bomberman 64: The Second Attack) detonating a Navarm Bomb. |
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|Row 1 title = Power/Ability to: |
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+ | |Row 1 info = Use napalm-based abilities using ranged weapons.}} |
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The power to '''use napalm-based abilities by using ranged weapons as conduits.''' Variation of [[Napalm Weaponry]] and [[Scientific Artillery]]. |
The power to '''use napalm-based abilities by using ranged weapons as conduits.''' Variation of [[Napalm Weaponry]] and [[Scientific Artillery]]. |
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Revision as of 16:44, 31 August 2018
The power to use napalm-based abilities by using ranged weapons as conduits. Variation of Napalm Weaponry and Scientific Artillery.
Capabilities
The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for science-based abilities or impose those effects on ranged weapons to enhance them.
Applications
Associations
Limitations
- Useless without ranged weapon conduit.
Known Objects
- Heavy Incinerator (Fallout 3: Broken Steel/Fallout: New Vegas)
- Incinerator (Fallout: New Vegas)
- Balzer LM10 Napalm Cannon (F.E.A.R. 2: Project Origin)
- Napalm Launcher (Quake IV)
- Napalm mod (Ratchet: Deadlocked)
- Negotiator (Ratchet and Clank Future: Tools of Destruction); via Napalm Cells
- Warpfire Thrower (Warhammer Fantasy)
- Flamer Weapons (Warhammer 40,000); via Promethium