The power to create constructs out of nether. Sub-power of Nether Manipulation and Nether Energy Manipulation. Variation of Elemental Constructs, Energy Constructs, Energy Matter Constructs, Esoteric Constructs, Ethereal Constructs, Force Constructs and Universal Force Constructs. Opposite to Aether Constructs.
Also Called[]
- Chthonian/Chthonic/Infernal/Nether/Stygian-Based Creation
- Chthonian/Chthonic/Infernal/Nether/Stygian Construct Creation/Generation/Manifestation/Materialization
- Chthonian/Chthonic/Infernal/Nether/Stygian Constructs/Creations
- Creation Via Nether
Capabilities[]
The user can change nether (including their own bodies) into different shapes and forms of varying detail and permanence, ranging from simple representations such as images, to individual elements, substances and materials composing other objects, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, architectural structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
Applications[]
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
- All Nether Constructs may be capable of generating and/or have properties of Nether.
- Animating nether for various purposes.
- Appendages
- Armor
- Attacks
- Barriers
- Clothing
- Defenses
- Duplicates
- Elements
- Entities
- Environments
- Objects
- Platforms
- Portals
- Restraints
- Structures
- Support
- Vehicles
- Weapons
Other[]
- Hell-Fire Constructs
- Malefic Constructs
- Psychic Constructs
- Transcendent Constructs
- Umbrakinetic Constructs
Variations[]
Associations[]
- Construct Creation
- Construction Manipulation
- Copy Manipulation
- Creation
- Creation Manipulation
- Entity Manipulation
- Essence Manipulation
- Form Manipulation
- Nether Manipulation
- Object Manipulation
- Phenomenon Manipulation
- Property Manipulation
- Structure Manipulation
- Transmutation
Limitations[]
- May be limited to manipulating already existing nether rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
- Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
- In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
- May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
- May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.).
- May be limited to manipulating one's own being (i.e., parts of the user’s body and/or mass, mental aspects such as thoughts or emotions, etc.) to create these constructs, which can potentially drain, damage or leave the user vulnerable unless they can be restored.
Known Users[]
- Pugna (DOTA 2)
- Kassadin the Void Walker (League of Legends)
- Malzahar, The Prophet of the Void (League of Legends)
- Quan Chi (Mortal Kombat)
- Shinnok (Mortal Kombat)
- Vendra Prog (Ratchet & Clank: Into the Nexus)
- Yakumo (Yu Yu Hakusho the Movie: Poltergeist Report)