The ability to ignore the laws of motion. Sub-power of Physical Law Manipulation.
Also Called[]
- Newtonian Motion Ignoring/Immunity/Rejection
Capabilities[]
The user can defy the three laws of motion, doing things such that they could not otherwise do as if the laws of motion were not there. from ignoring gravity to ignoring how inertia works.
Applications[]
- Acceleration Defiance
- Acceleration Negation
- Action-Reaction Defiance
- Air Walking
- Angular Momentum Defiance
- Anti-Gravity Defiance
- Application Point Defiance
- Axis Defiance
- Buoyancy Defiance
- Center of Mass Defiance
- Circular Defiance
- Contact Force Defiance
- Deflection Defiance
- Elasticity Defiance
- Equilibrium Defiance
- Flight/Levitation
- Fluid Friction Defiance
- Fluid Friction Negation
- Friction Defiance
- Friction Negation
- Gravity Defiance
- Impact Defiance
- Impulse Defiance
- Inertia Immunity
- Inertia Defiance
- Inertia Negation
- Kinetic Energy Defiance
- Momentum Defiance
- Net Force Defiance
- Orbit Defiance
- Physical Force Defiance
- Rotational Mass Defiance
- Rotational Plane Defiance
- Self-Exertion
- Self-Microscopic Exertion
- Speed Limit Defiance
- Tension Force Defiance
- Torque Defiance
- Unsolid Movement
- Wallrunning
- Water Walking
- Zero Motion Resistance
Associations[]
- Acceleration Manipulation
- Acceleration Immunity
- Continuous Force
- Disproportionate Force
- Friction Manipulation
- G-Force Adaptation
- Gravity Manipulation
- Gravity Negation
- Inertia Manipulation
- Motion Paradox
- Newtonian Motion Infringement
- Physical Law Immunity
- Physical Law Manipulation
- Physical Force Immunity
- Physical Force Manipulation
- Unrestricted Movement
Limitations[]
- May not be able to ignore the laws of motion completely.
- May have a time period as to long they can ignore the laws of motion.
Known Users[]
- The Abh (Crest/Banner of the Stars)
- Sloth (Full Metal Alchemist: Brotherhood)
- Straight Cougar (S-CRY-ed)
- Kaito (UQ Holder)
- Nike (Air Gear)