The ability to break the laws of motion. Sub-power of Physical Law Manipulation.
Also Called[]
- Newtonian Motion Law Breaking
- Newtonian Motion Violation
Capabilities[]
The user can infringe the three laws of motion, doing things that are impossible otherwise in terms of motion, from infringing gravity to breaking the law of inertia and so on.
Applications[]
- Action-Reaction Infringement
- Air Walking
- Angular Momentum Infringement
- Center of Mass Infringement
- Flight/Levitation
- Fluid Friction Infringement
- Friction Defiance
- Gravity Defiance
- Impact Infringement
- Inertia Immunity
- Inertia Infringement
- Kinetic Energy Infringement
- Momentum Infringement
- Physical Force Infringement
- Rotational Mass Infringement
- Self-Exertion
- Torque Infringement
- Zero Motion Resistance
Associations[]
- Acceleration Immunity
- Acceleration Manipulation
- Continuous Force
- Disproportionate Force
- Friction Manipulation
- G-Force Adaptation
- Gravity Manipulation
- Gravity Negation
- Inertia Manipulation
- Motion Paradox
- Newtonian Motion Defiance
- Physical Law Immunity
- Physical Law Manipulation
- Physical Force Immunity
- Physical Force Manipulation
- Unrestricted Movement
Limitations[]
- May not be able to infringe the laws of motion completely.
- May have a time period as to long they can infringe the laws of motion.
Known Users[]
- Ectonurites (Ben 10)
- Deadman (DC Comics)
- Gentleman Ghost (DC Comics)
Known Objects[]
- Jet-Bootsu (Xiaolin Showdown)