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* [[Organic Exoskeleton|Armors]] |
* [[Organic Exoskeleton|Armors]] |
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* [[Force-Field Generation|Barriers, Shields and Walls]] |
* [[Force-Field Generation|Barriers, Shields and Walls]] |
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− | * [[ |
+ | * [[Organic Duplication|Duplicates]] of oneself |
* [[Golem Creation|Golems]] |
* [[Golem Creation|Golems]] |
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** [[Elemental Entity Creation|Entities]] |
** [[Elemental Entity Creation|Entities]] |
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* [[Weapon Creation|Weapons]] |
* [[Weapon Creation|Weapons]] |
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** [[Natural Weaponry|Weapons]] |
** [[Natural Weaponry|Weapons]] |
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− | |||
==Limitations== |
==Limitations== |
Revision as of 19:40, 19 February 2013
The power to create tools, objects, weapons, armor, and even appendages out of pure diseases. Sub-power of Disease Manipulation, variation of Organic Constructs
Capabilities
Users can mutate and turn diseases into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
Applications
User can create any item they have seen or can imagine and have a good idea how it functions. Short list of possibilities includes:
- Animating diseases for various purposes.
- Appendages
- Armors
- Barriers, Shields and Walls
- Duplicates of oneself
- Golems
- Platforms
- Restraints
- Weapons
Limitations
- Limited by user's knowledge/imagination
- Someone may 'cure' your constructs, getting rid of them.
Known Users
- The Blacklight virus. (Prototype)