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{{Infobox
 
{{Infobox
 
|bgcolor = crimson
 
|bgcolor = crimson
|Box title = Nosokinetic Constructs
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|Box title = Disease Constructs
|image = File:Blacklight_zombie.jpg
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|image = Blacklight_zombie.jpg
|imagewidth = 350px
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|imagewidth = 350
|caption = The Blacklight virus (Prototype)
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|caption = The Blacklight Virus (Prototype)
|Row 1 title = The power/ability to:
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|Row 1 title = Power/Ability to:
|Row 1 info = Create constructs out of pure disease}}The power to '''create tools, objects, weapons, armor, and even appendages out of pure diseases.''' Sub-power of [[Disease Manipulation]], variation of [[Organic Constructs]]
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|Row 1 info = Create constructs out of diseases.}}
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The power to '''create constructs out of diseases.''' Sub-power of [[Disease Manipulation]]. Variation of [[Organic Constructs]].
   
 
==Capabilities==
 
==Capabilities==
Users can mutate and turn diseases into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
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The user can turn diseases into different forms and objects of varying detail and permanence, ranging from simple shapes and images to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
   
 
==Applications==
 
==Applications==
User can create any item they have seen or can imagine and have a good idea how it functions. Short list of possibilities includes:
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The user can generally [[Creation|create anything]] they have seen or can imagine and have a good idea how it functions [[Transmutation|from their source]]. A short list of [[Construct Creation|possibilities]] includes:
* [[Animation|Animating]] diseases for various purposes.
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*[[Animation|Animating]] diseases for various purposes.
* [[Appendage Generation|Appendages]]
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*[[Appendage Generation|Appendages]]
**[[Multiple Arms]]
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**[[Additional Limbs]]
**[[Prehensile Tail]]
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**[[Tail Manifestation]]
**[[Tentacle Extension]]
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**[[Tendril Generation]]
  +
**[[Tentacle Manifestation]]
 
**[[Wing Manifestation]]
 
**[[Wing Manifestation]]
* [[Organic Exoskeleton|Armors]]
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*[[Organic Exoskeleton|Armor]]
 
**[[Armor Creation]]
* [[Force-Field Generation|Barriers]]
 
** [[Organic Shield Construction]]
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**[[Exoskeleton Modules]]
** [[Organic Wall Generation]]
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**[[Mecha Creation]]
** [[Shell Formation]]
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**[[Plating Protrusion]]
  +
**[[Shell Formation]]
* [[Organic Cloning|Duplicates]] of oneself.
 
  +
*[[Attack Powers|Attacks]]
* [[Fortification Creation|Fortifications]]
 
* [[Golem Creation|Golems]]
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**[[Attack Creation]]
  +
**[[Disease Strike]]
** [[Nosokinetic Creature Creation|Entities]]
 
  +
**[[Hidden Attacks]]
* [[Platform Creation|Platforms]]
 
* [[Binding|Restraints]]
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**[[Manifested Attacks]]
  +
**[[Projectile Attacks]]
* [[Weapon Creation|Weapons]]
 
  +
*[[Barrier Transmutation|Barriers]]
** [[Natural Weaponry]]
 
** [[Organic Blade Construction]]
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**[[Organic Shield Construction]]
** [[Whip Generation]]
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**[[Organic Wall Generation]]
  +
**[[Surface Creation]]
 
*[[Clothing Generation|Clothing]]
  +
**[[Costume Refinement]]
  +
**[[Mecha Wearing]]
  +
**[[Power Suit]]
  +
**[[Symbiotic Costume]]
  +
**[[Trick Costume]]
  +
*[[Organic Defense|Defenses]]
  +
**[[Adaptive Defense]]
  +
**[[Defense Creation]]
  +
**[[Manifested Defense]]
  +
**[[Multilayered Defense]]
  +
**[[Regenerating Defense]]
 
*[[Organic Cloning|Duplicates]]
  +
**[[Decoy Creation]]
  +
**[[Inorganic Duplication]]
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**[[Property Replication]]
  +
**[[Self-Replication]]
  +
**[[Substitution Creation]]
  +
**[[Varied Replication]]
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*[[Matter Transmutation|Elements]]
 
**[[Elemental Generation]]
  +
**[[Inorganic Generation]]
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**[[Matter State Creation]]
  +
**[[Organic Generation]]
 
*[[Nosokinetic Creature Creation|Entities]]
  +
**[[Artificial Life Creation]]
  +
**[[Avatar Creation]]
  +
**[[Form Creation]]
  +
**[[Golem Creation]]
  +
**[[Life Creation]]
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**[[Manifested Guardian]]
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*[[Environment Creation|Environments]]
  +
**[[Personal Domain Creation]]
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**[[Territory Creation]]
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*[[Object Creation|Objects]]
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**[[Disease Solidification]]
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**[[Equipment Creation]]
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**[[Property Creation]]
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**[[Shape Generation]]
 
*[[Platform Creation|Platforms]]
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**[[Path Creation]]
  +
*[[Organic Imprisonment|Restraints]]
  +
**[[Binding Creation]]
  +
**[[Container Creation]]
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**[[Obstruction Creation]]
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**[[Trap Creation]]
  +
**[[Web Generation]]
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*[[Building Creation|Structures]]
 
**[[Fortification Creation]]
  +
**[[Megastructure Creation]]
  +
**[[Passageway Creation]]
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**[[Pillar Projection]]
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**[[Room Creation]]
  +
*[[Support Powers|Support]]
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**[[Infusion]]
  +
**[[Manifested Support]]
  +
**[[Sickness Aura]]
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**[[Sickness Field Projection]]
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**[[Status Effect Inducement]]
  +
*[[Vehicle Creation|Vehicles]]
  +
**[[Sentient Vehicle]]
  +
*[[Disease Weaponry|Weapons]]
  +
**[[Ammunition Generation]]
  +
**[[Bludgeon Construction]]
  +
**[[Bow Construction]]
 
**[[Natural Weaponry]]
  +
**[[Organic Blade Construction]]
  +
**[[Organic Whip Generation]]
  +
**[[Polearm Construction]]
 
**[[Ranged Weapon Creation]]
  +
  +
==Associations==
  +
* [[Construct Creation]]
  +
** [[Microbe Constructs]]
  +
** [[Mutagenic Constructs]]
  +
** [[Organic Constructs]]
  +
** [[Parasitic Constructs]]
 
* [[Disease Manipulation]]
   
 
==Limitations==
 
==Limitations==
* May be unable creating sickness, being limited to shaping already existing one.
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*May be unable creating sickness, being limited to shaping already existing one.
 
*Someone may 'cure' the constructs, getting rid of them.
 
*Someone may 'cure' the constructs, getting rid of them.
  +
*Construct structural strength may be limited by the users will.
  +
*In most cases constructs will return back into their original state if the User becomes unconscious, leaves the proximity or otherwise loses contact/control of the item.
  +
*May be limited on how complicated constructs they can create (i.e.. no/limited amount of moving parts).
   
 
==Known Users==
 
==Known Users==
  +
*[[w:c:residentevil:Ubistvo|Ubistvo]] (''Resident Evil 6'')
*The Blacklight virus (''Prototype'')
 
  +
  +
==Known Items==
 
*[[w:c:prototype:Blacklight Virus|Blacklight Virus]] (''Prototype'')
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*[[w:c:prototype:Redlight Virus|Redlight Virus]] (''Prototype'')
  +
  +
==Videos==
  +
<gallery widths="195">
  +
-PROTOTYPE- - Opening Cinematic Trailer
  +
Official PROTOTYPE 2 - The Red Zone
  +
</gallery>
 
[[Category:Powers]]
 
[[Category:Powers]]
[[Category:Magical Abilities]]
 
[[Category:Magical Powers]]
 
[[Category:Magical Arts]]
 
[[Category:Life-Based Powers]]
 
 
[[Category:Constructs]]
 
[[Category:Constructs]]
[[Category:Generation]]
 
[[Category:Rare power]]
 
[[Category:Creation]]
 
[[Category:Cellular Manipulation]]
 
[[Category:Organic Manipulation]]
 
[[Category:Fighting Power]]
 
 
[[Category:Disease-based Powers]]
 
[[Category:Disease-based Powers]]
[[Category:Power with one user]]
 

Latest revision as of 01:43, 12 April 2024

The power to create constructs out of diseases. Sub-power of Disease Manipulation. Variation of Organic Constructs.

Capabilities

The user can turn diseases into different forms and objects of varying detail and permanence, ranging from simple shapes and images to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.

Applications

The user can generally create anything they have seen or can imagine and have a good idea how it functions from their source. A short list of possibilities includes:

Associations

Limitations

  • May be unable creating sickness, being limited to shaping already existing one.
  • Someone may 'cure' the constructs, getting rid of them.
  • Construct structural strength may be limited by the users will.
  • In most cases constructs will return back into their original state if the User becomes unconscious, leaves the proximity or otherwise loses contact/control of the item.
  • May be limited on how complicated constructs they can create (i.e.. no/limited amount of moving parts).

Known Users

Known Items

Videos