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(Added "A sub-power of Telekinesis" as the Telekinesis page has object manipulation underneath it)
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|Row 1 title = Power/Ability to:
 
|Row 1 title = Power/Ability to:
 
|Row 1 info = manipulate non-living object}}
 
|Row 1 info = manipulate non-living object}}
The power to '''manipulate non-living objects'''. A sub-power of [[Telekinesis]]
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The power to '''manipulate non-living objects'''.
   
 
==Also Called==
 
==Also Called==

Revision as of 03:43, September 5, 2015

The power to manipulate non-living objects.

Also Called

  • Item Manipulation

Capabilities

User can create, shape and manipulate any sort of non-living objects, products/finished goods, ie. physical objects that have been manufactured from either natural or artificial materials, including anything from nano-technology, to tools, weapons, vehicles and up to architecture.

Applications

Techniques

Variations

Associations

Limitations

  • May be unable to create objects, being limited to manipulating only from already existing sources.
  • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.

Known Users

Literature

  • Mario Esparza (Shadow Falls)

Film

  • Merlin (The Sword in the Stone)

Western Animation/Comic

  • Nerissa (W.I.T.C.H.); via Quintessence, the fifth element
  • Will Vandom (W.I.T.C.H.); via Quintessence, the fifth element

Manga/Anime

  • Sherry (Fairy Tail)
  • Baltro (Zatch Bell)

Video Games

  • Sissel (Ghost Trick: Phantom Detective)
  • Ray (Ghost Trick: Phantom Detective)
  • Yomiel (Ghost Trick: Phantom Detective)
  • Maxwell (Scribblenauts)
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