The ability to become the embodiment of obsession. Variation of Concept Embodiment.
Also Called[]
- Compulsion Embodiment/Incarnate/Personification
- Obsession Incarnate/Personification
- The Compulsion/Obsessed
- The Living Obsession
- The Walking Obsession
Capabilities[]
Users become the living embodiment of obsession and become stronger with a strong urge for a certain thing or becomes filled with an overwhelming sense of urgency.
The more the user obsesses the stronger they become: the user takes in the urge and causes them to become hyper-focused. The user if refrained from the obsession goes berserk and attacks everything in sight.
Applications[]
- All Obsession Abilities
- Indomitable Nature
- Knowledge Augmentation via Obsession
- Experience Augmentation via Obsession
- Violent Obsession
Associations[]
- Concept Embodiment
- Desire Manipulation
- Fanaticism Inducement
- Greed Embodiment
- Greed Empowerment
- Greed Inducement
- Greed Manipulation
- Mental Manipulation
Limitations[]
- Without obsession the user is weakened.
- Users of Charity Embodiment are particularly effective against the user.
Known Users[]
- Near (Death Note)
- Vector-Ga (Aquarion Logos); originally
- Leanan-Sidhe (Celtic Mythology)
- Memento Mori (Monster Strike)