Ability to use the abilities of all types of orcs. Variation of Cryptid Physiology.
- Orc Form/Mimicry
- Ork Form/Mimicry/Physiology
The user is or has the ability to take on the form of orc, humanoids that usually share both a primitive appearance (tusks are common, skin color runs from sallow to gray to red to green in various shades and combinations, pig/boar-like features appear in various media) and conflict with humanity and the other races. Generally speaking all orcs have tendency to enjoy war/conflict/fighting and often form large hordes. Roughly speaking orcs can be divided into two groups, both with differing levels of intelligence, civilizations and technology:
Primitive Orcs are a Proud Warrior Race with an extensive honor system, usually bigger than humans and almost always stronger. They have intelligence on par with humans and other races (although are primitive compared to them, or lacking formal education and sophistication) and have an animist and/or shamanistic religious structure.
Savage Orcs are both mentally and physically more on the monstrous side, with little or no culture outside of raiding/war parties and worshiping gods of evil/war or the local Evil Overlord. They have often below-average intelligence, although there are exceptions, and thus don't tend to invent anything, but steal/corrupt things other people have made. The smarter ones, however, are skilled grafters, making tools that aren't beautiful things, but clever and efficient in brutal ways.
- Enhanced Durability
- Enhanced Endurance
- Enhanced Hearing
- Enhanced Smell
- Enhanced Stamina
- Enhanced Strength
- Feral Mind
- Tusk Protrusion
See Also: Our Orcs Are Different.