The power to be immune to any contradictions and paradoxes. Sub-power of Acausality.
Also Called[]
- Contradiction/Paradox-Immunity/Proof/Proofness
- Paradox Anchoring
Capabilities[]
The user is immune to the effects of any contradictions/paradoxes, as if they didn't happen. This allows them be unaffected by the effects of reality/world destroying paradoxes as if nothing happened and go about their business as usual.
This includes paradoxes that the user caused themselves, such as beating up, crippling or killing their past selves which under normal circumstances would leave them with the same damage/wounds; with this power they would remain completely unaffected by what should be a paradox.
Applications[]
- Absolute Unpredictability
- Acausality
- Ancestral Paradox Immunity
- Erasure Immunity
- Event Denial
- Fate Denial
- Immutability
- Physical Law Immunity
Associations[]
Limitations[]
- Immunity Bypassing/Immunity Negation/Immunity Removal are the perfect counters.
Known Users[]
- Abyss Inhabitants (Magic: The Gathering)
- Creasion (Senyu)
- Every lifeform except for the Doomed and those who are fated to die in other ways after paradoxes take place (Homestuck)
- The Baker (Cookie Clicker)
- Faction Paradox (Doctor Who)
- Funny Valentine (JoJo's Bizarre Adventure Part VII: Steel Ball Run); via Dirty Deeds Done Dirt Cheap/D4C
- Leo (VG Cats)
- Wheatley (Portal 2)
- Wally West/The Flash III (DC Comics)
- Eobard Thawn/Reserve Flash (DC Comics)
Known Objects[]
- Paradox Machine (Doctor Who)