The ability to release/use particles to various attacks. Sub-power of Particle Manipulation. Variation of Attack Powers. Opposite to Antiparticle Attacks and Particle Defense.
Also Called[]
- Particle Projection/Techniques
Capabilities[]
The user can release/use particles of any kind to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
Applications[]
- Concussion Beams: Release beams of solidified particles.
- Expanding Particle Bolts: Project particles that expands rapidly on contact with an object.
- Formulated Particle Blasts: Release blasts of particles in the form of a creature or object.
- Hand Blasts: Release particles blasts from hands.
- Hidden Attacks: Channel attacks through a medium.
- Missile Generation: Create missiles of particles.
- Omnidirectional Particle Waves: Send out a wave of particles in all directions.
- Optic Blasts: Emit particles from one's eyes.
- Particle Ball Projection: Create and launch spheres of particles.
- Particle Beam Emission: Release beams of a particles.
- Particle Blast: Release particles over a specific target area.
- Particle Bolt Projection: Release low powered projectiles of particles.
- Particle Bomb Generation: Create bombs/explosions of particles.
- Particle Breath: Discharge particle blasts from the mouth.
- Particle Bullet Projection: Fire in short sequence over a wide area.
- Particle Cutting: Use particles to cut opponents.
- Particle Infusion: Empower and energize anything touched or used (usually a weapon) with particles.
- Particle Pillar Projection: Project particle pillars.
- Particle Spike Projection: Project particle spikes.
- Particle Vortex Creation: Create a spiral/vortex of particles.
- Particle Wave Emission: Send out a wave of particles and that repels everything.
- Reflective Attacks: Release attacks that can bounce off of any surface.
- Scatter Shot: Release particle blasts that split into multiple fragments.
- Sword Beam Emission: Release particle blasts from swords and other such bladed weapons.
- Zap: A tiny short release of particles to cause pain or discomfort, usually too low-powered to be destructive.
Variations[]
- Atomic Attacks
- Molecular Attacks
- Electron Attacks
- Ion Attacks
- Photon Attacks
- Tachyon Attacks
Associations[]
- Charged Particles Manipulation
- Force-Field Generation
- Particle Combat
- Particle Defense
- Particle Manipulation
- Power Augmentation
- Projectile Enhancement
- Solidification
- Volatile Constructs
Limitations[]
- Users may require an outside source of particles to create blasts.
- Users may not be immune to effects of own blast.
- Firing may be involuntary reaction, or released in constant stream.
- Users will be exhausted when too much energy is used.
- Users may be over-charged/wounded if too much energy is used at once.
- Users need control to avoid unnecessary destruction.
Known Users[]
- Ayre (Armored Core VI: Fires of Rubicon); via the IB-07: SOL 644 and ECHO
- IA-C01: EPHEMERAs (Armored Core VI: Fires of Rubicon)
- IA-02: ICE WORM (Armored Core VI: Fires of Rubicon)
- IA-13: SEA SPIDERs (Armored Core VI: Fires of Rubicon)
- IB-01: CEL 240 (Armored Core VI: Fires of Rubicon)
- Captain Atom (DC Comics)
- Firestorm (DC Comics)
- Nathan Craig Jones/Coldcast (DC Comics)
- Blackagar Boltagon/Black Bolt (Marvel Comics)
- Ellie Phimister/Negasonic Teenage Warhead (Marvel Comics)
Known Objects[]
- Answerer (Armored Core 4 series)
- Kojima Weapons (Armored Core 4 series)
- NEXTs (Armored Core 4 series); via Assault Armor
- Sol Dios Cannons (Armored Core 4 series)
- Sol Dios Orbit (Armored Core 4 series)
- Armored Cores with Coral generators (Armored Core VI: Fires of Rubicon); via Coral Assault Armor
- Coral Weapons (Armored Core VI: Fires of Rubicon)
- Inherited Case (Girls' Frontline)
- Beam Weapons (Gundam Universal Century)
- GN Weapons (Mobile Suit Gundam 00)