- "Most people live life on the path we set for them. Too afraid to explore any other. But once in a while, people like you come along who knock down all the obstacles we put in your way. People who realize free will is a gift you'll never know how to use until you fight for it. I think that's the Chairman's real plan that maybe one day, we won't write the plan. You will."
- ― Harry Mitchell (The Adjustment Bureau)
- "The key to strategy... is not to choose a path to victory, but to choose so that all paths lead to a victory."
- ― Cavilo (The Vor Game)
- "Every one of my actions... are to lead us an absolute victory."
- ― Kan Ki to his upper echelon (Kingdom)
The ability to see the series of steps required to achieve what's possible in one's desired outcome and follow them perfectly. Variation of Answer Intuition. Technique of Victory Manipulation.
Also Called[]
- Victory Intuition/Mastery/Sense
Capabilities[]
The user is capable of perceiving the manual series of steps that need to be taken in order to achieve what's possible in their desired outcome, as well as being able to perfectly follow this series of steps without fault. The nature of this power ensures that if the path to victory is interfered with or blocked, the ability automatically adapts to the interference or block and supplies the user with a new series of steps that ensures their victory. However individuals capable of directly resisting the path to victory or by proxy cannot be affected directly in the sequence of steps. The user can, however, make a hypothetical model based on the resistance, and use that model in a hypothetical scenario to solve the problem. Once its path has been activated it may be able to involuntarily deactivate the path until the user's desired path has been reached.
The users of this power may lose once or multiple times on their path to victory, although they can work around this by factoring in avoiding any losses when determining their path to victory.
The users power supplies them with whatever steps they need to take at the task they visualize; whether that be leading, governing, planning, medical, cooking, gaming, business, combat, warfare, sports, communicating, psychological manipulation, building, inventing, etc., or even flat-out environment control through the use of super-powered pawns.
Applications[]
- Accurate Activity
- Action/Reaction Mastery
- Automatic Self-Preservation
- Automatic Mobility
- Automatic Tasking
- Building Mastery
- Business Mastery
- Calculation Mastery
- Chain Reaction Activity
- Cheating Mastery
- Combat Specialism
- Combative Luck
- Conscious Mind Suppression
- Convinced Inevitability
- Culinary Mastery
- Deduction Mastery
- Defeat Adaptation
- Detail Detection
- Economics Mastery
- Efficacy Mastery
- Elucidation
- Engineering Mastery
- Error Prevention
- Flawless Coordination
- Fixing Mastery
- Game Luck
- Game Mastery
- Golden Luck
- Guessing Mastery
- Heroic Luck
- Hyper Instincts
- Improvisation Mastery
- Infinite Resourcefulness
- Intelligent Travel
- Intuitive Luck
- Intuitive Precognition
- Leadership Mastery
- Linguistics Mastery
- Manipulation Mastery
- Medical Luck
- Medical Mastery
- Military Mastery
- Mystery Solving
- Opportunity Sense
- Optimal Finesse
- Political Mastery
- Precise Activity
- Preparation Time Mastery
- Profession Mastery
- Response Mastery
- Rhetoric Mastery
- Scanning
- Social Luck
- Social Mastery
- Sport Mastery
- Status Mastery
- Survival Luck
- Survival Mastery
- Tactical Genius (Varies)
- Thoughtless Activity
- Time Synchronicity
- Visualization
Techniques[]
Associations[]
- Advantage Creation
- Answer Intuition
- Hypercompetence
- Path Changer
- Path Maker: The user can create any path they like in favor of one they desire.
- Path Killer: The user can negate any path they dislike in favor of one they desire.
- Life Floating
- Uncertainty Principle Defiance: Advanced user is effectively a Laplace's demon, capable of perfect calculation and prediction of everything, with the user's actions as the free variable.
Limitations[]
- Can be countered by acausal being.
- May be countered by Luck Negation, Luck Erasure and Coincidence Nullification.
- If a task is absolutely impossible, no matter what plan or path one could use, it is still impossible. For example, a user of this power cannot simply make objects appear out of thin air or warp reality, unless they have the necessary resources, but they are still not unbeatable.
Known Users[]
- Ince Zangwill (Lord of the Mysteries) via Quill of Alzuhod
- Izuru Kamikura (Danganronpa: Despair Arc)
- Nagito Komaeda (Danganronpa: Despair Arc)
- Rein Kashiwagi (Darwin's Game)
- Kuro Sakuragawa (In/Spectre)
- Rikka Sakuragawa (In/Spectre)
- Midnighter (DC Comics/Wildstorm)
- King Bradley (Fullmetal Alchemist); via Ultimate Eye
- Answer Talker Users (Konjiki no Gash Bell!)
- Amadeus Cho (Marvel Comics)
- Pythagoras Dupree (Marvel Comics)
- Maguro Kurokami (Medaka Box)
- Ajimu Najimi (Medaka Box); via Manual Memory
- Renner Theiere Chardelon Ryle Vaiself (Overlord)
- Rimuru Tempest (That Time I Got Reincarnated As a Slime); via Manas: Ciel
- Souta Hatate (Kanojo ga Flag wo Oraretara)
- Claus (The Useless Skill [Auto Mode] Has Been Awakened ~Huh, Guild's Scout, Didn't You Say I Wasn't Needed Anymore?); via Auto Mode
- Index Librorum Prohibitorum (To Aru Majutsu No Index); via John's Pen mode
- Miyamoto Musashi (TYPE-MOON); via Heavenly Eye
- Amakusa Shirou Tokisada (TYPE-MOON); via Revelation
- Jeanne d'Arc (TYPE-MOON); via Revelation
- Solomon (TYPE-MOON); via Revelation
- Mitsuru Kamekura (TYPE-MOON)
- Gilgamesh (TYPE-MOON); via Sha Nagba Imuru
- Child-Gil (TYPE-MOON); via Sha Nagba Imuru
- Nike (Valkyrie Crusade)
- Scion/Zion (Worm)
- Abaddon/The Loner (Worm)
- Contessa (Worm)
- Kay/The Way (Please Don't Tell My Parents I Work for a Supervillain)
Known Powers[]
- Laplace (Darwin's Game)
- Answer Talker (Konjiki no Gash Bell!)
- Revelation (TYPE-MOON)
Known Objects[]
- Felix Felicis (Harry Potter)
- Quill of Alzuhod (Lord of the Mysteries)