Superpower Wiki
Advertisement
"Most people live life on the path we set for them. Too afraid to explore any other. But once in a while, people like you come along who knock down all the obstacles we put in your way. People who realize free will is a gift you'll never know how to use until you fight for it. I think that's the Chairman's real plan that maybe one day, we won't write the plan. You will."
― Harry Mitchell (The Adjustment Bureau)
"The key to strategy... is not to choose a path to victory, but to choose so that all paths lead to a victory."
― Cavilo (The Vor Game)
"Every one of my actions... are to lead us an absolute victory."
― Kan Ki to his upper echelon (Kingdom)

The ability to see the series of steps required to achieve what's possible in one's desired outcome and follow them perfectly. Technique of Event Planning Mastery and Victory Manipulation.

Also Called[]

  • Victory Intuition/Mastery/Sense

Capabilities[]

The user is capable of perceiving the manual series of steps that need to be taken in order to achieve what's possible in their desired outcome, as well as being able to perfectly follow this series of steps without fault. The nature of this power ensures that if the path to victory is interfered with or blocked, the ability automatically adapts to the interference or block and supplies the user with a new series of steps that ensures their victory. However, individuals capable of directly resisting the path to victory or by proxy cannot be affected directly in the sequence of steps. The user can, in this case, make a hypothetical model based on the resistance, and use that model in a hypothetical scenario to solve the problem.

The user of this power may lose once or multiple times on their path to victory, although they can work around this by factoring in avoiding any losses when determining their path to victory.

This ability supplies the user with whatever steps they need to take to succeed at the task they visualize; whether that be leading, governing, planning, medical treatment, cooking, gaming, business decisions, combat, warfare, sports, communication, psychological manipulation, building, inventing, etc., or even flat-out environment control through the use of super-powered pawns.

Applications[]

Techniques[]

Associations[]

Limitations[]

Known Users[]

Known Powers[]

Known Objects[]

Gallery[]

Advertisement