The power to manipulate one’s personal architecture. Sub-power of Architecture Manipulation. Technique of Personal Mastery.
Also Called[]
- Self-Architecture Manipulation
Capabilities[]
The user can create, shape and manipulate their own architecture. Usually associated with buildings and other types of structures, manipulating it can include adding new features to existing parts, enhancing its durability and offenses to deal with environmental and combat issues and even altering its foundation to allow for techniques like enhanced mobility and stability.
Applications[]
Associations[]
- Construction Manipulation
- Personal Mastery
- Property Manipulation
- Structure Manipulation
- Structure Mimicry
Limitations[]
- Building Destruction/Structure Weakening
- May only be able to affect one aspect of one’s architectural structure.
- Durability may be affected by the nature of personal building elements.
- May be affected by environmental issues (weather, seismological activity).
Known Users[]
- Cyborg 0012 (Cyborg 009)
- Danny the Street (DC Comics)
- Housemon (Digimon)
- Casa Madrigal (Encanto)
- Clock Tower (Epic Mickey)
- Le Maison (Extreme Ghostbusters)
- Mike the Evil Living Building (The Fairly Oddparents)
- Alexander (Final Fantasy series)
- Castle Heterodyne (Girl Genius)
- Morgan (Infinity Train)
- GIR (Invader Zim); as Home Base
- House of Shadows (Marvel Comics)
- Building Mazins (Mazica Party)
- Constance Nebbercracker (Monster House)
- Shiromari (Naruto)
- Capone Luke Bege (One Piece)
- Hooty (The Owl House)
- Stakataka (Pokémon)
- Stonjourner (Pokémon)
- Evil House (The Simpsons: Treehouse of Horror)
- Chuushingura (Tsugumomo)
- Miurahi (Tsugumomo)
- The Abandoned Shopping Mall (The Sounds of Nightmares)