The ability to change ones direction of movement. Sub-power of Spatial Manipulation. Technique of Directional Manipulation and Personal Mastery.
Also Called[]
- Personal Direction Alteration/Conversion/Shifting/Transformation
- Personal Course Alteration/Conversion/Shifting/Transformation
- Self-Directional Manipulation
- Tactile Directional
Capabilities[]
The user can alternate their individual set positioning in any given expanse of room, the effects of which essentially enabling their defying of gravity, trajectory, vector and velocity related shifts that effects them or the environment they are immediately situated upon.
Thanks to this, they can also direct this aspect of their abilities inward in order to strengthen themselves at a microscopic level by alternating atomic minutia to reinforce physiological substance.
Applications[]
Associations[]
- Body Physics Manipulation
- Directional Manipulation
- Flow Manipulation
- Kinetic Energy Manipulation
- Orbital Force Manipulation
- Personal Mastery
- Rotational Energy Manipulation
- Spatial Manipulation
- Time Manipulation
- Vector Manipulation
Limitations[]
- May have to concentrate to maintain creating their own "leverage".
- May be limited in certain aspects of personal directive control.
Known Users[]
- Speedsters (DC Comics)
- Viltramites (Image Comics)
- Xigbar (Kingdom Hearts series)
- Aurora (Marvel Comics)
- Northstar (Marvel Comics)
- Quicksilver (Marvel Comics)
- Mega Man (Mega Man X6); via Blade Armor
- Bartholomew Kuma (One Piece); via the Nikyu Nikyu no Mi
- Garou (One Punch Man); via Cosmic Fear Mode
- Saitama (One Punch Man); temporarily
Known Objects[]
- Blade Armor (Mega Man X6)
- Nikyu Nikyu no Mi (One Piece)