The power to manipulate one’s electromagnetic field. Sub-power of Electromagnetism Manipulation. Technique of Personal Mastery.
Also Called[]
- Personal Electromagnetic Field
- Self-Electromagnetokinesis
- Self-Electromagnetism Manipulation
- Self-Electromagnetic Field Manipulation
- Self-Electromagnokinesis
- Tactile Electromagnetism
Capabilities[]
The user can manipulate their electromagnetic field, influencing how it affects them. They can absorb electromagnetic energy, empowering themselves and redirecting it however they please. Electrical and magnetic energy manipulation is also an apparent capability as both are essential aspects of electromagnetic force.
They can control personal weak force, radioactivity, charged particles, and even manipulate matter and energy at a higher level.
Applications[]
- Anti-Psychic Presence
- Bio-Energy Manipulation
- Bio-Spectrum Manipulation
- Electromagnetic Absorption
- Electromagnetic Amplification
- Electromagnetic Concentration
- Electromagnetic Perception
- Electromagnetism Empowerment (From themselves as a self-electromagnetic power plant)
- Personal Chemical Energy
- Personal Electricity
- Personal Ionization
- Personal Magnetism
- Personal Quanta
- Personal Weak Force
Associations[]
- Body Temperature Manipulation
- Electromagnetic Warping
- Electromagnetism Manipulation
- Personal Mastery
Limitations[]
- Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user and their power's natural limits.
- Can only manipulate their own electromagnetic field or tactile interactions.
Known Users[]
- Transylians (Ben 10 Series)
- Virgil Hawkins/Static (DC Comics)
- William MacIntyre/Triumph (DC Comics)
- Jack-Jack Parr (The Incredibles)
- Cole MacGrath (Infamous)
- Max Eisenhardt/Magneto (Marvel Comics)
- Lorna Dane/Polaris (Marvel Comics)
- Siena Blaze (Marvel Comics)
- Karl Heisenberg (Resident Evil Village)
- Electromasters (Toaru Majutsu no Index & Toaru Kagaku no Railgun)