Superpower Wiki
Advertisement

The ability to possess a personal game. Sub-power of Game Manipulation. Technique of Personal Mastery.

Also Called[]

  • Personal Competition
  • Personal Game Manipulation
  • Personal Sport

Capabilities[]

The user possesses their own personal game. The user can create a specialized challenge or sports-based phenomenon (game of chance, object-based play, etc.) that manifests in the real world, potentially pulling in participants/targets. It can have predetermined rules, rewards and/or punishments for those involved or the user. Potentially, one can control the overall makeup, duration and effects of the competition.

Applications[]

Base[]

Signature[]

Associations[]

Limitations[]

  • User may be subject to the same regulations/restrictions as those who may be forcibly involved in their game (rewards, punishments, etc.).
  • Creating and/or maintaining game may require focus.
  • May be limited by factors like area size, time limits, number of participants, etc.
  • One’s game may have certain conditions/materials for manifestation.
  • May potentially be bound by specific laws (magic, physics, etc.).

Known Users[]

Advertisement