The power to manipulate one's personal inertia. Sub-power of Inertia Manipulation. Technique of Personal Mastery.
Also Called[]
- Personal Inertia Field
- Self-Inertia Manipulation
- Tactile Inertia
Capabilities[]
The user can create, shape, and manipulate their own personal inertia. They can change the amount of resistance their own matter in motion rest, increasing, decreasing, and/or maintaining it, making themselves resistant to acceleration, make themselves completely immovable/unstoppable, etc.
Applications[]
- Self-Inertia Manipulation
Associations[]
- Enhanced Condition
- Inertia Immunity
- Inertial Combat personal, to gain the upper hand in combat.
- Mass Manipulation; Personal
- Personal Mastery
- Personal Vector
- Selective Inertia
- Telekinetically Enhanced Condition; Self-Condition Augmentation
Limitations[]
- Can not manipulate inertia beyond themselves or tactile interactions
Known Users[]
- Yuujiro Hanma (Baki the Grappler)
- Savitar (DC Comics)
- Sloth (Fullmetal Alchemist: Brotherhood)
- Kevin Albers/Catapult (Marvel Comics)
- Cain Marko/Juggernaut (Marvel Comics)
- Straight Cougar (S-CRY-ed)
Known Objects[]
- ISO Field Generator Rings (Batman Beyond)
- Crimson Gem of Cyttorak (Marvel Comics)
