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The ability to manipulate one’s personal magnetic field. Sub-power of Magnetism Manipulation. Technique of Personal Mastery. Not to be confused with Personal Gravity.

Also Called

  • Personal Magnetic Field
  • Personal Magnetism Control/Field/Manipulation
  • Personal Magnekinesis
  • Self-Magnetism Control/Field/Manipulation

Capabilities

User can create, shape and manipulate their personal magnetic field, allowing them to affect ferrous materials, attract/repel objects/entities with dissimilar/similar polar charges and/or damage the workings of mechanical/technological devices.

Applications

Associations

Limitations

  • May be limited to one’s own magnetic field.
  • May not have control over magnetic effects (attraction, repulsion, disruption, etc.).
  • May be tied to one’s emotional state.
  • Loss of control could lead to power loss or uncontrollable magnetic field.
  • Will not affect non-ferrous materials or super-heated ferrous materials.
  • Powerful charge could alter or cancel magnetic field.

Known Users

  • Deedee and Dexter (Dexter’s Laboratory); via magnetism machine remote
  • Fee and Foo (Harvey Beaks); via lodestones
  • Magnemite, Magneton and Magnezone (Pokémon); via Magnet Pull
  • Magnet Man (Mega Man 3)
  • Magnet-Shroom (Plants vs. Zombies)
  • Magnos the Magnoceros (Dota 2)
  • Masaki Hoshikari (Kongoh Bancho)
  • Seth Nelson (Smallville)

Gallery

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