The power to manipulate one’s personal natural ecosystem(s)/force(s). Sub-power of Nature Manipulation. Technique of Personal Mastery. Opposite to Personal Technology Manipulation.
Also Called[]
- Personal Natural Ecosystem/Effect
- Self-Nature Manipulation
Capabilities[]
The user possesses their own personal natural ecosystem(s)/force(s). They have control over the various ecological aspects of their being (fauna, flora, geology, hydrology, meteorology, etc.). Power like this is often associated with massive beings like living celestial bodies or environs, but it can also apply to entities that are unified with certain territories, becoming one with them. The power of nature is literally within the wielder.
Applications[]
- Self-Nature Manipulation
- World Connection
Associations[]
- Mother Nature
- Nature Embodiment
- Personal Mastery
- Planetary Embodiment
- Planetary Manipulation
- Terraforming
Limitations[]
- Nature Forsaken/Pollution Manipulation
- May not have complete control over natural phenomena in one’s being.
- May be limited to particular natural ecosystem/force.
- May unintentionally cause dangerous effects.
- May be tied to one's emotional state.
Known Users[]
- Oa the Living Planet (Amalgam Comics)
- Rama Khan (Arrowverse/Supergirl)
- Gaia (Captain Planet and the Planeteers)
- Gaia (Class of the Titans)
- The Centre (DC Comics)
- Various Sentient Planets (DC Comics)
- Shasta, the Living Mountain (DC Comics)
- Ceresmon (Digimon)
- Sentient planets (Doctor Who)
- Casa Madrigal/Casita (Encanto)
- Ego (Marvel Cinematic Universe/Guardians of the Galaxy Vol. 2)
- Krakoas (Marvel Comics)
- Okkara (Marvel Comics)
- Various Sentient Planetoids (Marvel Comics)
- Derenik Zadian (Marvel Comics)
- Phaaze (Metroid)
- Te Fiti (Moana)
- Demon King (Nanatsu no Taizai/The Seven Deadly Sins); via Britannia
- Living Planets (Rick and Morty)
- Sentient planetary bodies (Star Wars)
- Unicron (Transformers: Prime)
- Planet Janet (Wander Over Yonder)