The power to manipulate immaterial/otherworldly structures/environments. Variation of Architecture Manipulation and Environment Manipulation.
Also Called[]
- Immaterial/Otherworldly Dwelling/Structure Control/Manipulation
- Phantom/Ghost/Demonic/Haunted/Overshadowed Edifice/Construct Control/Manipulation
Capabilities[]
User can create, shape and manipulate immaterial/otherworldly structures/environments, including buildings, objects, and vehicles or make existing such edifices transform into them at will.
Applications[]
- Architecture Manipulation
- Fortification Manipulation
- Fortress Mimicry
- Contagious Influence
- Esoteric Environment Manipulation
- Material Swapping
- Megastructure Manipulation
- Nexus Manipulation
- Phantasm Dwelling Creation
- Phenomenon Manipulation
- Room Manipulation
- Structure Manipulation
- Vehicle Manipulation
Techniques[]
Associations[]
- Architecture Magic
- Astral Manipulation
- Astral Plane Manipulation
- Corruption Manipulation
- Curse Manipulation
- Eldritch Location Manipulation
- Habitable Anatomy
- Haunting
- Illusionary Environment
- Illusion Manipulation
- Inner World Manipulation
- Mental Manipulation
- Mental World Manipulation
- Mental Plane Manipulation
- Monster Physiology
- Mystic Manipulation
- Phantasm Manipulation
- Science-Magic Mixture
- Spiritual Force Manipulation
- Spiritual Plane Manipulation
- Supernatural Manipulation
Known Users[]
- Dracula (Castlevania)
- The Blood/Inner Dracula (Castlevania: Lords of Shadow II)
- Clockwork (Danny Phantom)
- Hordak (He-Man and the Masters of the Universe)
- Naraku (Inuyasha)
- Sensei Yang (Lego Ninjago: Masters of Spinjitzu)
- Lokoko/Ninetales (Pokémon)
- Gaunter O'Dimm (The Witcher 3: Wild Hunt)