The ability to ignore physical forces. Sub-power of Physical Force Manipulation.
Also Called[]
- Physical Force Ignoring/Rejection
Capabilities[]
The user can ignore any/all external physical forces that affect them, including friction, gravity, net forces, applied forces, weight, normal forces, action-reaction forces, etc.
Applications[]
- Action-Reaction Defiance
- Anti-Gravity Defiance
- Application Point Defiance
- Acceleration Defiance
- Buoyancy Defiance
- Contact Force Defiance
- Equilibrium Defiance
- Enhanced Agility/Supernatural Agility
- Enhanced Balance/Supernatural Balance
- Enhanced Speed/Supernatural Speed
- Friction Defiance
- Gravity Defiance
- Impact Defiance
- Inertia Defiance
- Internal Force Defiance
- Kinetic Energy Defiance
- Leverage Defiance
- Magnetism Defiance
- Momentum Defiance
- Multi-Acceleration
- Net Force Defiance
- Orbit Defiance
- Pressure Defiance
- Rotational Plane Defiance
- Speed Limit Defiance
- Tension Force Defiance
- Trajectory Defiance
- Vacuum Defiance
- Vector Defiance
- Vibration Defiance
- Weight Defiance
Associations[]
- Continuous Force
- Disproportionate Force
- Extended Exertion
- Force Movement
- Forceless Motion
- Minimal Contact Activity
- Newtonian Motion Defiance
- Physical Force Immunity
- Physical Force Infringement
- Physical Force Manipulation
- Physical Force Negation
- Trajectory Defiance
- Unrestricted Movement
- Vector Defiance
Limitations[]
- May not be able to ignore physical forces completely.
- May have a time period as to how long they can ignore physical forces.
- Can still possibly be affected by certain physical forces.
Known Users[]
- Ambrose Chase (Wildstorm/DC Comics)