The power to use plains-related magic. Form of Magic. Variation of Environmental Magic and Plains Manipulation.
Also Called[]
- Field/Flatlands Magic
- Grassland Magic
- Meadow Magic
- Plateau/Prairie Magic
- Savannah/Steppe Magic
Capabilities[]
The user can perform a form of magic related to the plains (including grasslands, plateaus, savannahs, steppes, etc.), allowing them to magically manipulate their aspects and/or channel their mystic energies.
Applications[]
- Animal Magic (limited to plains animals)
- Elemental Magic
- Nature Magic
- Plains Manipulation
- Plant Magic (Grass Manipulation)
- Weather Magic
Associations[]
Limitations[]
- Anti-Magic/Magic Destruction/Magic Immunity/Magic Negation.
- Magic may have a price.
- Control, discipline, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic.
- Without the knowledge or proper skill, the intended use of such magic can create unpredictable or potentially dangerous results.
- Magic may be limited to plains regions.
- Mountain Magic, Mountain Manipulation and/or Plains Manipulation may take control away from user.
Known Users[]
- Grassy Wizard (Adventure Time)
- Mondrel (The Barefoot Healer)
- Gandof (Final Fantasy)
- Planeswalkers (Magic: The Gathering)
- Graceful Antelope (Magic: The Gathering)
- Tundra Kavu (Magic: The Gathering)
- Pioneer (Marvel Comics)
- Rainbow Crow (My Little Pony: Friendship Forever)
- Tauren Shamans (World of Warcraft)
Known Locations[]
- Magic Plains (Heroes of Might and Magic III)