The power to manipulate the plains and everything in them. Variation of Environment Manipulation.
- Field/Grassland/Heath/Meadow/Prairie/Steppe Manipulation
User can create, shape and manipulate the plains, including grassland (temperate or subtropical), steppe (semi-arid), savannah (tropical) or tundra (polar) and everything in them, including all the aspects of the plains, from the purely physical ones and also mythical/conceptual ones. Plains is a land with relatively low relief, that is flat or gently rolling. Prairies and steppes are types of plains, and the archetype for a plain is often thought of as a grassland.
Symbolically plains are connected to life, freedom, movement but also conflicts.
- Animal Imitation/Animal Morphing (animals dwelling on plains)
- Animal Manipulation (animals dwelling on plains)
- Disaster Manipulation
- Earth Manipulation
- Nigh Omniscience regarding plains.
- Organic Constructs and Elemental Constructs for creating and manipulating items from and of the plains.
- Plains Adaptation
- Plant Manipulation
- Weather Manipulation
- User may be unable creating plains, being limited to manipulating already existing one.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
- Silvanus (Roman Mythology)
- Tauren Shamans (Warcraft)
- Cairne (Warcraft)
- Baine (Warcraft)