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[[Category:Elemental Manipulation]] |
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[[Category:Manipulations]] |
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[[Category:Magical Powers]] |
[[Category:Magical Powers]] |
Revision as of 18:01, 6 May 2016
The power to manipulate and generate plastic. Variation of Artificial Element Manipulation.
Capabilities
User can move, shape and manipulate plastic, material of a wide range of synthetic or semi-synthetic organic solids that are moldable. Plastics are typically organic polymers of high molecular mass, but they often contain other substances. They are usually synthetic, most commonly derived from petrochemicals, but many are partially natural.
Applications
- Create/generate, shape, move, animate, compress, and/or otherwise manipulate plastic for various purposes/effects:
- Binding
- Plastic Constructs, including weapons, walls, armor, or allies/servants.
- Repair plastic objects.
- Sharpen/dull plastic objects.
- Move/lift plastic objects at nearly any speed whether in/on surface, air or water. One could even do this on vacuum of space if one has way to survive the experience.
- Matter Surfing by riding plastic object.
- Missile Generation
Techniques
Variations
Associations
Limitations
- May be unable to create plastic, being limited to manipulating only from already existing sources.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
- Weak against heat, fire and cold.
- Rural areas typically do not have many plastics
Known Users
- Nestene Consciousness (Doctor Who)
- Madison Jeffries/Box (Marvel Comics)