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|Box title = Politeness Inducement |
|Box title = Politeness Inducement |
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+ | |image = File:Experiment 358-Manners.png |
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+ | |imagewidth = 300 |
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+ | |caption = Experiment 358 "Manners" (Lilo and Stitch) can emit a sparkling substance that causes anyone in its vicinity to behave in a polite fashion |
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+ | |Row 1 title = Power/Ability to: |
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+ | |Row 1 info = Induce polite and civil behavior.}} |
− | The power to '''induce politeness and civility in others'''. Sub-power of [[Behavior Manipulation]]. Variation of [[Mental Inducement]]. |
+ | The power to '''induce politeness and civility in others'''. Sub-power of [[Behavior Manipulation]]. Variation of [[Mental Inducement]]. Opposite of [[Rudeness Inducement]]. |
==Also Called== |
==Also Called== |
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*Politeness Induction |
*Politeness Induction |
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+ | *Niceness Induction |
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==Capabilities== |
==Capabilities== |
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*[[Behavior Manipulation]] |
*[[Behavior Manipulation]] |
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*[[Mental Inducement]] |
*[[Mental Inducement]] |
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− | *[[Mental Manipulation]] |
+ | *[[Mind Manipulation|Mental Manipulation]] |
==Limitations== |
==Limitations== |
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*Targets may still retain dangerous tendencies despite acting in a polite manner. |
*Targets may still retain dangerous tendencies despite acting in a polite manner. |
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*Effects may wear off within a certain amount of time or if user is destroyed. |
*Effects may wear off within a certain amount of time or if user is destroyed. |
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+ | *[[Rudeness Inducement]] can undo this. |
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==Known Users== |
==Known Users== |
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− | *Experiment 358 |
+ | *Experiment 358 "Manners" (''Lilo & Stitch'') |
*Sandmeh (''Yo-kai Watch'') |
*Sandmeh (''Yo-kai Watch'') |
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==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
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− | Induced Politeness.png|Experiment 358 |
+ | Induced Politeness.png|Experiment 358 "Manners" demonstrating the effect of the user's power. |
+ | |||
</gallery> |
</gallery> |
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[[Category:Powers]] |
[[Category:Powers]] |
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[[Category:Supernatural Powers]] |
[[Category:Supernatural Powers]] |
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− | [[Category: |
+ | [[Category:Cognitive Powers]] |
[[Category:Inducement Powers]] |
[[Category:Inducement Powers]] |
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− | [[Category: |
+ | [[Category:Mind Based Powers]] |
− | [[Category:Rare power]] |
Latest revision as of 07:00, 23 July 2023
The power to induce politeness and civility in others. Sub-power of Behavior Manipulation. Variation of Mental Inducement. Opposite of Rudeness Inducement.
Also Called
- Politeness Induction
- Niceness Induction
Capabilities
The user can cause anyone in their proximity to behave in a polite manner towards the user and/or others. They can cause irrational beings to act in an orderly and sophisticated fashion and prevent unnecessary outbursts of emotion.
Applications
Associations
Limitations
- Targets may still retain dangerous tendencies despite acting in a polite manner.
- Effects may wear off within a certain amount of time or if user is destroyed.
- Rudeness Inducement can undo this.
Known Users
- Experiment 358 "Manners" (Lilo & Stitch)
- Sandmeh (Yo-kai Watch)