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The ability to deactivate any superpower sources, whether superhuman or powerful objects. Sub-power of Superpower Manipulation and Power Erasure. Opposite to Power Activation

Also Called

  • Ability/Superpower Deactivation
  • Power Binding

Capabilities

The user has the ability to deactivate any source of superpowers whether from superhumans or from powerful objects.

Applications

On Superhumans:

  • The user can deactivate any supernatural powers from any superhuman being.
  • They can deactivate a newly born power even when it's still new to their knowledge.
  • They are able to do this by projecting certain energy towards the targets or creating a field that could deactivate the powers of others.
  • The user may emphatically use this power or mentally induce it.

On Powerful Objects:

  • When the user touches the object, the object loses its powers and deactivate.
  • When a user reverses a contradicting spell for the object, the power of the object deactivates.
  • Even when the object has fully activated its powers, the user of this power can effortlessly deactivate the power of the object.
  • The user may emphatically do this power or mentally induce it.

Associations

Limitations

Known Users

  • Energybenders (Avatar: The Last Airbender/Legend of Korra)
    • Lion Turtles (Avatar: The Last Airbender); via to energybending
    • Avatar Aang (Avatar: The Last Airbedner); via to energybending
  • Skulktech 9.9 (Danny Phantom); via to the Phantom Palm Pummeler
  • Gwen Tennyson (Ben 10); via Magic
  • Witches (Charmed); via Spell Casting and/or Potion Making
  • Leech (X-Men: The Last Stand); his blood injected into other mutants
  • Vilgax (Ben 10 Franchise)
  • Synergy (Image/Wildstorm Comics); is a unique seedling with the ability to activate and/or temporarily deactivate other seedlings.
  • Gowther (Nanatsu no Taizai)
  • Acheron (Winx Club)

Known Objects

Gallery

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