The ability to manipulate primordial air/winds. Sub-power of Primordial Sky Manipulation. Variation of Primordial Element Manipulation. Advanced variation of Air Manipulation.

Also Called

  • Ancient Air/Wind Manipulation
  • Genesis Air/Wind Manipulation
  • Origin Air/Wind Manipulation
  • Primeval Air/Wind Manipulation
  • Primordial Wind Manipulation


User can create, shape and manipulate air of an ancient primordial nature. As opposed to regular Air Manipulation, users of this power are deities, avatars, or living embodiment of air. As such, they can cause natural air effects such as tornadoes, hurricanes, and wind storms to manifest. In many cases users of this power will be able to override other forms of Air Manipulation as air is the domain of the user.




  • Because of the air’s ancient and primal nature, control over it may be incredibly difficult and can be a danger to the user.
  • Distance, mass, precision, max power, etc. depend upon of the knowledge, skill, and strength of the user.

Known Users

  • Aether (Greek Mythology)
  • Amun (Egyptian Mythology)
  • Shu (Egyptian Mythology)
  • Tefnut (Egyptian Mythology)
  • Akadi (Forgotten Realms/D&D)
  • Farore (The Legend of Zelda series)
  • Stribog (Slavic Mythology)


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