The ability to make the improbable probable. Sub-power of Probability Manipulation. Opposite to Improbability Inducement.
Also Called[]
- Probability Induction
Capabilities[]
The user can make the improbable probable, making them more likely than they were before. Unlike Possibility Inducement, which makes the impossible possible, this merely deals with probabilities rather than possibilities, thus cannot affect things such as physical laws that make things impossible. Events will not happen on their own, however, as the user or someone else needs to do something to make things happen.
Applications[]
- Absolute Survivability (by making survival probable)
- Event Denial
- Future-Probability Cognition
- Path Maker
- Victory Inducement (by making victory improbable)
Associations[]
- Certainty Inducement
- Logic Manipulation
- Event Manipulation
- Improbability Inducement
- Meta Probability Manipulation
- Possibility Inducement
- Probability Manipulation
- Reality Warping
Known Users[]
- Rebecca Sharpe/Hazard (DC Comics)
- Longshot (Marvel Comics)
- Wanda Maximoff/Scarlet Witch (Marvel Comics)
- Neena Thurman/Domino (Marvel Comics)
- Contradictory Conjunction Users (Medaka Box)
- Nienami Namanie
- Fukurou Tsurubami
- Leprechonians (Monsters vs Aliens)
- People with EHML or The Phineas and Ferb Effect (Milo Murphy's Law)
- Jinx (Teen Titans)