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Superpower Wiki

The power to manipulate probability. Opposite to Certainty Manipulation and Improbability Manipulation.

Also Called

  • Chance/Likelihood/Luck/Possibility Alteration/Control/Manipulation
  • Macroscopic Probability Control
  • Probability Alteration/Control
  • Probability Force Manipulation
  • Synchronicity
  • Synchronicity Wave Traveling
  • Tychokinesis


Users can manipulate the probability, how likely an event is to occur, or how likely it is that a proposition is true. They can decide how likely events happen, making unlikely things occur more often or instantly and preventing liable events from happening. They can cause and prevent both good and bad luck, sudden deaths, natural disasters, and even apocalyptic events.






  • Coincidence Immunity
  • May be connected to emotions.
  • May be limited on how many times in a certain period it can be used.
  • May require exact measurements of probability.
  • Other users of probability manipulation may be immune to probability manipulation or can simply reverse the effects.
  • May be limited to causing or preventing likely/unlikely things happening.
  • Limited to things that are possible i.e. the possibility of a given event must be above 0% to cause it and less than 100% to prevent it (in certain cases, the probability of a given event might also need to be above 0% to cause it and less than 100% to prevent it) and/or to manipulate a given event; can't make the impossible happen and can't prevent the absolute from happening (e.g. cannot make a world in which a given thing exists and does not exists in the same sense at the same time); can at most make the highly unlikely happen and/or prevent the highly likely from happening. In other words, this power is limited by causality, logic, reality, and truth.
  • Effort/strength required may be inversely proportional to the likelihood of the event happening (harder to make rarer things happen).
  • May be capable affecting the past only if it is unknown (e.g. winning the lottery after having purchased a ticket only if no one knew what numbers were on the ticket, or opening a box and finding it full of gold coins only if no one knew what was supposed to be inside the box nor how much it weighed). (See more)
  • If the probability is actually measured for [blank], then it might cause other equally-likely/unlikely things to happen.
  • Variable Collapse

Known Users

See Also: Winds of Destiny, Change.

Known Objects