The ability to program your powers to act a specific way in and out of combat.
- Ability Programming
- Ability Instructing
- Instructable Powers
- Power Automating
- Power Instructing
- Reflex-Based Powers
The user can instruct (program) their power to do a certain task; their power does it when certain conditions have been met.
Programs can be made for purposes such as launching a variety of attack patterns and movements that cause confusion on the battlefield. An example of a defense program is a set of instructions for creating an automatic deflection shield.
The user can also create programs for mundane things, such as programming Telekinesis to clean dishes when they are preoccupied with another task, or programming Fire Generation to start a fire inside a grill whenever they open its lid.
- Self-Superpower Manipulation
- Programs may be affected by Malfunction Manipulation.
- Programs may be operative for a limited duration time.
- Programs may cease to work after they leave a certain range.
- Programs may become obsolete and/or unusable after a while.
- Programs can be disrupted by an outside force's intervention.
- Programs may be limited to simple commands.
- Using too many programs at once might slow down or "lag" their operation.
- Using too many programs at once might strain the user.
- Accelerator (A Certain Scientific Accelerator); via "Redirection", a field that automatically inverses the direction of all kinetic and displaced position vectors.
- Shokuhou Misaki (A Certain Scientific Railgun); programmed the activation of her powers to specific remotes she carries around.
- Simbul (Forgotten Realms)
- Leen (In Another World With my Smartphone)
- Touya Mouchizuki (In Another World With my Smartphone)
- Ageha Yoshina (Psyren)
- Marie Tenjuin (Psyren)
- Various Characters (Toriko)
- Mages (Magical Girl Lyrical Nanoha); via Spells
- Spell Sequencer (Forgotten Realms)
- Ultimate Routine (Toriko)
- Nen (Hunter x Hunter)