The power to manipulate psyche.
Also Called[]
- Ego Control/Manipulation
- Id Control/Manipulation
- Superego Control/Manipulation
- Egokinesis
Capabilities[]
The user can manipulate the psyche, the known totality of the mind which acts according to the reality principle involving a person's instinctual, basic needs, the internalization of cultural rules and the manifested balance between both conscious and unconscious needs and reality (id, superego and ego respectively). They can influence these things to determine what a person might do, whether good or bad, and they can override or strengthen one of the three. They could also weaken the three parts of the psyche or negate them.
Applications[]
- Alter Ego Manipulation
- Benevolence Release
- Confession Inducement
- Consciousness State Manipulation
- Feral Mind
- Id Beast Creation
- Inner Light Externalization
- Inner Darkness Externalization
- Inner Twilight Externalization
- Instinct Manipulation
- Jungian Aspect Manifestation
- Malevolence Release
- Personality Manipulation
- Sin Manipulation
- Subconscious Manipulation
- Tranquil State
- Virtue Manipulation
- Willpower Manipulation
Techniques[]
Variations[]
Associations[]
- Archetype Manipulation
- Desire Embodiment
- Enhanced Instincts
- Identity Manipulation
- Mental Manipulation
- Truth Manipulation
Limitations[]
- May be limited to manipulating only the ego, superego or id.
Known Users[]
- Stand Users (JoJo's Bizarre Adventure)
- Deuteronomy (Marvel Comics)
- Dr. Byron Orpheus (The Venture Bros.)