The power to infuse psychic energy/forces into objects (usually a weapon), beings, or powers. Sub-power of Psychic Attacks. Variation of Infusion.
Also Called[]
- Mental/Mind Infusion
- Psi Infusion
- Psionic Infusion
Capabilities[]
The user can infuse objects (usually weapons), beings, or powers with psychic energy/forces, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.
Applications[]
- Absorb and/or generate psychic energy.
- Amplify the strength, energy and power of weapons.
- Charged Attacks/Energy Wave Emission
- Psychic Aura to manifest infusing power outside the target.
- Psychic Constructs to shape the power into various forms.
- Psychic Strike
- Remote Telekinesis
- Remote Telepathy
- Tactile Telekinesis
- Tactile Telepathy
- Weapon Enhancement
- Efficacy Manipulation including speed, density, hardness and/or sharpness.
Associations[]
Limitations[]
- Users of Psychic Shield (highly resistant) and Psychic Immunity (impervious).
- May need to touch the object.
- May be tied to user's emotion.
Known Users[]
- Conner Kent/Super-Boy (DC Comics)
- Soulknife (AD&D)
- General Blue (Dragon Ball series)
- Katsuya Serizawa (Mob Psycho 100)
- Pokémon who can use "Zen Headbutt" and "Psyshield Bash" (Pokémon)
- Mewtwo (Pokkén Tournament)
- Voxai (Sonic Chronicles: The Dark Brotherhood)
- Psychodrivers (Super Robot Wars); via T-Link System
- April O'Neil (Teenage Mutant Ninja Turtles; 2012 series)
- Kaname Hagiri (Yu Yu Hakusho)
- Sarah Kerrigan (Starcraft II: Heart of the Swarm)
Known Objects[]
- Great Emeralds (Sonic Chronicles: The Dark Brotherhood)
- T-Link System (Super Robot Wars)