The power to manipulate technology made from psychic energy. Variation of Technology Manipulation. Not to be confused with Psionic Technology or Technological Psionics.
Also Called[]
- Psychic Electronic/Electromechanical Control/Manipulation
- Psychic Mechanical/Tech Control/Manipulation
- Psychic Technology Control
- Psycho-Mechanokinesis
- Psycho-Technokinesis
Capabilities[]
The user can create, shape and manipulate psychic technology, allowing them to program targets’ minds and/or activate/deactivate thoughts.
Applications[]
- Activation & Deactivation of thoughts.
- Electronic Communication
- Mechanical Mastery
- Program targets’ minds.
- Psychic Data Manipulation
- Psychic Technology Attacks
- Psychic Technology Constructs
- Psychic Technology Generation
- Psychic Technology Physiology
- Remote Technoformation operating mech energy with one's mind.
- Technology Manipulation
Associations[]
Limitations[]
- May be difficult to control.
- Users of Psychic Shield (highly resistant) and Psychic Immunity (impervious).
- Psychic Lightning Manipulation/Psychic Magnetism Manipulation/Psychic Water Manipulation may disrupt user’s power.
Known Users[]
- Teseo "The Serial Experiment" (Azure Striker Gunvolt)
- Nozomu Hatori (Mob Psycho 100)
- Narancia Ghirga (JoJo's Bizarre Adventure Part V: Golden Wind/Vento Aureo); via Aerosmith
- Melone (JoJo's Bizarre Adventure Part V: Golden Wind/Vento Aureo); via Baby Face
- Squalo (JoJo's Bizarre Adventure Part V: Golden Wind/Vento Aureo); via Clash