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The power to warp reality via psychic powers. Combination of Psionics and Reality Warping. Variation of Psionic Godhood. Technique of Almighty Mind.

Also Called[]

  • Psionic/Telekinetic/Telepathic Warping
  • Psionic/Psychic Reality Warping
  • Psionic/Telekinetic/Telepathic Reality Manipulation
  • Psycho Warping

Capabilities[]

The user is a frightening anomaly in the field of psychic powers. Unlike other psychics, whose abilities simply strengthen in magnitude as they grow more powerful (greater power, larger scale, keener perception, more precise control), for some reason the user’s own underwent a crucial change of nature at some unknown point, forever turning them into something entirely different. From this moment onward, the user starts to exhibit increasingly disturbing feats that go beyond telepathy and telekinesis while retaining aspects of both, as if they were fused into something greater, something beyond patterns and understanding.

Sudden hallucinations that turn out to be more, thoughts and emotions permeating people and places to the point of changing them, surroundings and landscapes twisted beyond what physics allows, locations, appearances and even natures (especially user’s) changing drastically without explanation, and mental worlds bleeding in and out of reality are but a few examples of the users' fearsome potential.

In short, users possess downright unnatural psionic might, allowing them to warp the very fabric of reality.

Applications (Essential)[]

  • Ballistic Psionics: The user possesses a destruction variation of psionics, transitioning to the user being confined to unleashing and executing damaging, harmful, or negative aspects of every or an arsenal of psychic abilities in existence. The user's psionic circumstance could result from mental disorders, the volatile nature of their powers, or possessing excessive psionic might their body and mind can not contain, constantly leaking without conscious thought.
    • Tactile Psionics: The user possesses a tactile-interactive variation of psionics. The difference between psionics and tactile psionics are a range of interaction; psionics has contact-based and long-distance-based psychic abilities, from psychokinesis, psychometry, molecular detection, etc. In comparison, tactile psionics possesses only touch-based powers or versions of any psionic ability. The user is restricted to employing psionic force onto matter, energy, or anything the user can come in contact with. However, the user essentially possesses a near-personalized variation of psionics due to dominating their psychic abilities onto themselves almost exclusively.
  • Omni-Psionics: Have psionics on a cosmic scale and possess absolutely all psychic abilities.
  • Reality Warping: At basic or advanced levels, the user can manifest their imagination (beings or objects) into reality, generating corporeal forms of their role models, superpowers, families, pets, to fantasy, bend reality to cause only beneficial events to happen only to the user, denying the laws of physics, or re-editing their current condition to achieve godhood. At master or ultimate scale, the user overrides anything tangible on a large scale, shaping massive quantities of planets, stars, or galaxies into any form the user desires, manipulating the laws of physics that they can only benefit from or make beings suffer from their renewed laws, or warping the universe akin to photo editing.
    • Materialization: User can psychically manifest energy and matter into a wide assortment of forms, thus creating or converting anything into reality, from tangible or intangible through the use of their minds. Accomplished users can present much larger and more complicated feats like; manipulating reality, actions, events and probabilities, mimic or create powers, create living beings or anything their imagination can come up with.
    • Personal Reality: User possesses a personal reality; a unique and subjective form of reality that is created and shaped by a user's thoughts, beliefs, perceptions, and experiences. Having absolute control over anything and everything that resides within it. The distinct mental and emotional landscape in which an individual's consciousness operates, influences how they perceive the world around them and how they interact with it. In a personal reality, an individual's thoughts and emotions hold significant sway, shaping the way they interpret events, make decisions, and navigate their lives. It encompasses their beliefs, desires, fears, and aspirations, all of which contribute to the construction of their own personalized version of reality.
      • Subjective Reality: Users can manipulate the boundary between fantasy and reality (what is and what isn't), turning one into the other and blurring the border between them. It allows users to bring anything into existence, including impossible things - especially impossible things, as fantasies care little about reality's limitations.
        • Reality Mind: The user possesses a mind that imagines reality, meaning that everything is the product of one's mind, thoughts, and imagination thusly all things the user thinks of is indeed to exist to one's desires due to everything existing within the mentality of the user with all passing thoughts/ideals being manifested into form as something "truly real" by either the user's own will or as the psychological makeup of the user's mind. In effect, because all things come from sheer thought alone everyone whether they're mortals, gods, or cosmic entities being both thought-forms and sentient beings to the users making them supreme beings within said existence having unimaginable power, as such they can literally do anything they can think of without any limits.
          • Cerebral Warping: The users can manipulate reality through sheer intelligence alone, knowing exactly how the reality works, thinking on a quantum level, and using brain power to control and change its entire fabric with ease. They can gain some psychic and godlike powers and also can fully be aware of the real world. when their brains get bigger and smarter, the bigger they are, the more powerful they become. It’s as if their intellect becomes a cosmic tool, reshaping the very nature of the universe.

Applications (Signature)[]

  • Absolute Illusion: Cast permanent illusions on an enormous scale that cannot be seen through by any means.
  • Faithifery: Alter reality according to one's beliefs.
    • Belief Dependent Capability: Become capable of committing any action in nearly any manner according to one's beliefs.
    • Belief Dependent Self: Exist or have a malleable physical form in nearly any manner according to the beliefs of oneself or others.
  • Living Anomaly: Escape the rules of reality.
  • Mentifery: Turn thoughts and imagination into reality.
  • Pathifery: Warp reality based on one's instincts, feelings, desires and emotions.
  • Volifery: Users can manipulate reality through sheer force of desire and want; reshaping reality through the sheer force of their desires and wants.
    • Desire Manifestation: Users can manifest their desires into reality, either at will, or subconsciously.
      • Ideal Manifestation: Users can bring what is or what they consider to be ideal, or their own standard of perfection into existence.
    • Personal Wishes: Users possesses the capacity to grant their own self-directed wishes and desires, specifically, personalized and individually directed to ascertain one's true heart desire.
      • Personal Probability Manipulation: Users are able to alter themselves and even the world, being able to manipulate any/all probabilities that has any involvement with them, allowing them to have literally, absolute control of their fate, future, and even their own past, with virtually no limit to what they can do.

Associations[]

Limitations[]

Known Users[]

  • Ruvik/Ruben Victoriano (The Evil Within)
  • Alma Wade (F.E.A.R. Series)
  • Sephiroth (Final Fantasy VII Remake)
  • Precursors (Halo Series)
  • Ace (Justice League Unlimited)
  • Ray Thompson (Justice League Unlimited, "Legends")
  • Virage Embryo (The Legend of Dragoon)
  • Oliver Bird (Legion/Marvel Comics)
  • Amahl Farouk/Shadow King (Legion/Marvel Comics)
  • David Haller/Legion (Legion/Marvel Comics)
  • Charles Xavier (Legion/Marvel Comics)
  • Kevin MacTaggert/Proteus (Marvel Comics)
  • The Beyonder (Marvel Comics)
  • Nathaniel Grey/X-Man (Earth-295) (Marvel Comics)
  • Onslaught (Marvel Comics)
  • Phoenix Force (Marvel Comics)
  • Unown (Pokémon)
  • Mr. Gentleman (Read or Die)
  • Kusuo Saiki (Saiki Kusuo no ψ-nan)
  • SCP-2004-1 - Personal Data Assistants of the Gods (SCP Foundation)
  • Alessa Gillespie (Silent Hill Series)
  • Fred Jones (Supernatural)
  • Anthony Freemont (The Twilight Zone, "It's a Good Life")
  • Audrey Freemont (The Twilight Zone, 2003 series, It's Still a Good Life)
  • Laura Palmer (Twin Peaks)
  • Judy (Twin Peaks)
  • The Emperor of Mankind (Warhammer 40,000 series)
  • Krorks (Warhammer 40,000 series)
  • Orks (Warhammer 40,000 series)
  • Oliver Martin (The X-Files)

Known Objects[]

  • Medusa Virus (King of Thorn)

Gallery[]

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