- "It's no use!"
- ― Silver (Sonic the Hedgehog (2006))
- "My mother was a world-class telekinetic. Stuff tends to not skip a generation."
- ― Nathan Summers/Cable (X-Men '97, "Tolerance is Extinction Part 2")
The power to manipulate or move objects with the mind without physical interaction. Sub-power of Psionics. Psychic-version of Telekinesis. Fueled by Psychic Power. Not to be confused with just Telepathy or Telekinesis.
Also Called[]
- PK
- Mind over Matter
- Psychic/Psionic Manipulation
- Psionic Matter Manipulation
- Psychic/Psycho-Telekinesis
Capabilities[]
The user has psychokinesis, the psionic power to move and manipulate matter with one’s mind, exhibiting a parapsychological phenomenon characterized by the cognitive ability to influence, manipulate, or interact with matter and energy through sheer mental exertion, without the application of any physical force or conventional means.
Difference[]
The distinction between psychokinesis and psionics lies in their scope and specificity. Telekinesis and telepathy, key aspects of psionics, enable the manipulation of objects and the influence over psychological processes at a distance. However, these terms often lack a precise explanation of the underlying mechanisms involved.
Telekinesis broadly refers to the manipulation of matter and energy from a distance without any physical contact, encompassing both natural forces—such as gravitational, electromagnetic, and kinetic energies—and supernatural forces, including extradimensional, holy, or demonic energies. It may even extend to the control of superpowers capable of altering matter.
Telepathy, in contrast, affects the mental states and thought processes of sentient or non-sentient beings. This form of influence leverages emotional, mental, astral, ectoplasmic, or other ethereal elements to shape the conscious and subconscious aspects of a target’s psyche, thereby affecting their perception and interaction with the world.
Psychokinesis, however, is distinct in that it operates purely through mental faculties—thoughts, emotions, instincts, personality, and desires—or psychic energy originating from the astral or mental plane. While telekinesis and telepathy may overlap with psychokinesis, particularly in fictional and non-fictional representations, the key differentiator is that psychokinesis is driven solely by mental processes, distinguishing it from the broader, more complex scope of psionics.
Particulars[]
As the ability is tied directly to the mind, it can be activated and controlled through conscious effort and concentration, through willpower and emotion of a particular level of intensity, or through achieving a state of discipline and serenity. In some cases, the ability can respond to the user’s thoughts and ideas, imagination, desires or belief in their abilities, something that could make the power harder or easier to activate, and in these cases, it is often more challenging to control. A common example is behaving erratically during moments of stress, rendering it a liability or even a hazard in those scenarios unless the user can regain control.
Moreover, these aspects of the user's mind and mental capacity can potentially affect the accuracy, precision, range, and strength of their ability and the subsequent limitations of its intuitiveness, usability, and reliability in different situations. In extreme examples, the power can be so extensive as to allow for the user to passively influence matter and affect their environment using their presence alone. In other cases, the user's power may be used through instinct or some form of intuition through psychokinetic senses expanding physical senses.
High level users may reach a state where they could influence reality, maybe even just with a single thought.
Applications[]
- Astral Manipulation
- Psionic Particle Manipulation
- Psychic Force Manipulation
- Psychic Tendrils Generation
- Raw Power
- Sheer Skill
- Telekinetic Force Manipulation (Level of telekinesis varies)
- Ambient Resource Construction
- Attraction & Repulsion
- Ballistic Telekinesis (May be a byproduct of one's emotional instability and mental issues; triggered as a defense mechanism.)
- Disintegration
- Matter Transmutation
- Remote Telekinesis
- Simultaneous Interaction
- Telekinesis (Level and variation varies)
- Telepathic Force Manipulation (Varies)
- Clairtelepathy
- Dream Manipulation
- Emotion Manipulation
- Instinct Manipulation
- Mental Manipulation
- Psychic Wave Manipulation
- Telepathy
Techniques[]
- Various Manipulation Powers
- Energy Manipulation
- Matter Manipulation
- Mentifery
- Psionic Arts
- Psychic Channeling
- Psychic Teleportation
- Psychic Warping
Associations[]
Limitations[]
- An opponent with superior physical strength than the user's mental strength may break free or even be immune to the ability altogether.
- Psionic Negation/Psychic Energy Absorption/Psychic Immunity
- Might be linked to or unwittingly triggered by emotions, thoughts, dreams, causing the user to be unable to control or possibly even access their ability.
- May trigger a psychic defense mechanism by being in life threatening situations.
- Mental illness can affect the user's capability to use this power.
- Might be physically or psychologically fatiguing, straining, or even crippling for the user, with the user either bleeding from the nose or eyes, falling unconscious, entering a coma, or even dying from the mental effort of using the ability.
- May only be capable of moving objects they could physically move.
- May be able to affect only targets that they can physically perceive or within a certain range and distance from them.
- May only be able to manipulate a limited number of targets or a limited amount of size/mass at once.
- Use of the ability may be channeled through the motion of the eyes, hands, or fingers. The user may need to perform specific gestures to utilize the ability, such as touching their heads, meaning that their abilities could be nullified if the user cannot move their bodies or visualize their target.
- However, with enough advance practice, users may not need to rely on specific gestures at all, and all their abilities direct for sheer thought and will alone.
- The user does possess the potential to perform sophisticated telekinetic operations; however, they require tremendous cognitive abilities, so they don't overload their mind when they perform an advanced technique.
Known Users[]
See as: Mind Over Matter, Psychokinesis vs. Telekinesis.
Anime/Manga/Manhwa[]
- Maple (Bofuri: I Don't Want to Get Hurt, so I'll Max Out My Defense)
- Aion (Chrono Crusade)
- Ivan Whisky/Cyborg 001 (Cyborg 009)
- Puppet Nurse (The Haunted House/Shinbi Apartment)
- Jumin's Sister (The Haunted House/Shinbi Apartment)
- Espers (Mob Psycho 100)
- Adam Arclight (Needless)
- Riru Rokakuji (Needless)
- Saten (Needless)
- Psychic-type Pokémon (Pokémon)
- Colonel McDougal (Spriggan)
- Kaoru Akashi (Zettai Karen Children)
Cartoons/Comics[]
- Telekinesis Users (Danny Phantom)
- Lilith Clay/Omen (DC Comics)
- Zou Kang/Thundermind (DC Comics)
- Martians (DC Comics)
- Joseph Wilson/Jericho (DC Comics)
- Vance Astrovik/Justice (Marvel Comics)
- Elizabeth Braddock (Marvel Comics)
- En Sabah Nur/Apocalypse (Marvel Comics)
- Deborah Fields/Debrii (Marvel Comic)
- Jean Grey (Marvel Comics)
- Nathaniel "Nate" Grey/X-Man (Earth-295) (Marvel Comics)
- Shola Inkose (Marvel Comics); Formerly
- Julian Keller/Hellion (Marvel Comics)
- Kwannon (Marvel Comics)
- Phoenix Hosts (Marvel Comics)
- Madelyne Pryor/Goblin Queen (Marvel Comics)
- Quintan Quire/Kid Omega (Marvel Comics)
- Nathan Summers/Cable (Marvel Comics)
- Nathan Summers/Stryfe (Earth-4935) (Marvel Comics)
- Antauri (Super Robot Monkey Team Hyperforce Go!)
- Toyo Harada (Valiant Comics)
- Peter Stanchek (Valiant Comics)
- Cole Cash/Grifter (Wildstorm Comics)
- Jackson King/Battalion (Wildstorm Comics)
- Majestros/Mr. Majestic (Wildstorm Comics)
- Seamus O'Brienn/Deathtrap (Wildstorm Comics)
Literature[]
- Abra Stone (Doctor Sleep/Shining franchise)
- Carrie White (Carrie franchise)
Live Television/Movies[]
- Psychokinetic Users (Charmed); original series.
- Charlene ”Charlie” McGee (Firestarter 2: Rekindled); through her pyrokinesis.
- Sydney Novak (I Am Not Okay With This)
- Cassandra Nova (Marvel Cinematic Universe)
- Jane Hopper (Stranger Things)
- Haggis (Super Pupz)
- All Ultras (Ultraman series)
- Shin Seok-heon (Psychokinesis)
Tabletop/Video Games[]
- Furons (Destroy All Humans!)
- Cryptosporidium
- The Master
- Sephiroth (Final Fantasy VII Franchise)
- Psychic-type Pokémon (Pokémon)
- Razputin "Raz" Aquato (Psychonauts)
- Kasane Randall (Scarlet Nexus)
- Yuito Sumeragi (Scarlet Nexus)
- Silver The Hedgehog (Sonic the Hedgehog)
- Lucas (Super Smash Bros. Saga)
- Ness (Super Smash Bros. Saga)
- Chaos Gods (Warhammer 40k)
- Daemons (Warhammer 40k)
- Psykers (Warhammer 40k)
Web Animation/Comics[]
- Psion Minmax (Goblins: Life Through Their Eyes)
- Laurin Shattersmith (The Order of the Stick)