The power to utilize practices that are psychological in nature. Sub-power of Scientific Arts. Variation of Supernatural Arts.
Also Called[]
- Psych Arts/Techniques
- Psychological Science Arts/Techniques
- Psychology Techniques
Capabilities[]
The user can utilize the psychological arts, a specialized system of techniques based around psychological power. Psychology is the science that seeks to comprehend the mind and behavior. It can take various forms from analyzing neurological factors to comparing social aspects like culture, politics and religion. It can even be used, as a result of said analyses, to change the nature of how people think and act. While it is normally an inquisitive discipline dedicated to answering questions, one can learn to wield compelling, even preternatural might using psychology.
Students, a basic level, can use their understanding of individual behaviors and eccentricities to predict actions, counteract offensive maneuvers or diffuse tense situations through conversation. One could learn to affect another’s mental processes through various practices (psychic power, magic, spiritual force). At higher levels, uses can create reality warping effects based on the mind itself, ranging from entering an individual’s consciousness or pulling them into theirs to summoning mental aspects like the Id or the Persona into physical reality.
Applications[]
- Psychology Manipulation
- Supernatural Condition
- Tactical Analysis
- Training Regimen
Techniques[]
Variations[]
Associations[]
Limitations[]
- Control Negation/Knowledge Absorption/Erasure/Mental Nullification/Science Negation
- Lack of proper knowledge could lead to power loss or dangerous effects.
- May only be able to psychological tactics to specific target.
- May be useless on brainless or mentally-shielded target.
- May be unintentionally overwhelmed and/or possessed thanks to techniques.
- May be limited to types of techniques (psychoanalysis, mental world control, tapping power of the conscious and/or unconscious, etc.).
Known Users[]
- Aang (Avatar: The Last Airbender)
- Azula (Avatar: The Last Airbender)
- Sōsuke Aizen (Bleach)
- Shūkurō Tsukishima (Bleach)
- Enmu (Demon Slayer: Kimetsu no Yaiba)
- Mind domain Practitioners (Dungeons & Dragons: Forgotten Realms)
- Pitch Black/The Bogeyman (The Guardians of Childhood/Rise of the Guardians)
- The Earworm (Hamster & Gretel)
- The Nightmarionette (Hamster & Gretel)
- Rohan Kishibe (JoJo's Bizarre Adventure Part IV: Diamond is Unbreakable); via Heaven's Door
- Massimo Volpe (JoJo's Bizarre Adventure: Purple Haze Feedback); via Manic Depression
- Trevor Hawkins/Eye-Boy (Marvel Comics)
- Karnak (Marvel Comics)
- Douglas Ramsey/Cypher (Marvel Comics)
- Genjutsu Users (Naruto)
- Omnipotence Users (Boruto: Naruto Next Generations)
- Persona/Shadow Self Users (Persona series)
- Psychics (Psychonauts)
- Madness Users (Soul Eater)
- Force-sensitives (Star Wars)
- Sigmund Freud (Super Science Friends)
- Carl Jung (Super Science Friends)
- Kumokawa Seria (Toaru Majutsu no Index/A Certain Magical Index)
- Dr. Byron Orpheus (The Venture Bros.)