- "Well, that's my role. To bring adventure to your life."
- ― Annie Nielsen (What Dreams May Come)
The power to induce quests on anyone or anything. Sub-power of Quest Manipulation. Variation of Inducement.
Also Called[]
- Journey Inducement
- Sojourn Inducement
Capabilities[]
User can induce quests, a long journey towards a specific goal, onto anyone/anything. allowing them to decide the length of the journey, the hazards/obstacles encountered along the way and how it will begin and end.
Applications[]
- Adaptive Difficulty
- Beginning Dominance
- Conclusion Dominance
- Defeat Inducement
- Law Creation
- Narration
- Obstacle Manipulation
- Prophecy Construction
- Reward Granting
- Victory Inducement
Associations[]
- Challenge Creation
- Difficulty Manipulation
- Event Order Manipulation
- Event Manipulation
- Goal Manipulation
- Inducement
- Quest Manipulation
- Reality Playing
Limitations[]
- User can only induce quests, they cannot manipulate them.
- Users of Rule Bending are immune.
- Users might only be able to induce quests in others.
Known Users[]
- Belthasar (Chrono Cross)
- The Monk (Samurai Jack); season 5 only
- Kaguya-Hime (Tale of the Bamboo Cutter)
- Water of Life (The Neverending Story)
- Preston Garvey (Fallout 4)