- "The Time of Parting has Come, He is the One who Lets Go of The World."
- ― Solomon activating Ars Nova (Fate/Grand Order)
The power to exit/leave reality. Sub-power of Reality Separation.
Also Called[]
- Reality Exiting
Capabilities[]
User can depart/exit reality, allowing them to completely leave it behind and exist separate from it. This would prevent them from being affected by any power that requires one to be in reality. Some users may even end up achieving Omnilock.
Applications[]
- Physical Law Immunity
- Reality Anchoring
- Reality Expulsion
- Reality Randomization by existing one reality to another.
Variations[]
Associations[]
- Isolation
- Key to the Door
- Nonexistent Travel
- Omnilock
- Reality Armor
- Reality Separation
- Totality Connection
- Unbound Soul
Known Users[]
- Haruto (18if)
- Swamp Thing (DC Comics)
- Bolt Crank (Eat-Man)
- Ao (Forgotten Realms)
- Nibbler (Futurama)
- Sephiroth (Final Fantasy VII Remake); at the Edge of Creation
- Arc Mage (Goblin Slayer)
- The Golden Tribe (Heroic Age)
- Dandy (Space Dandy); by traveling faster then the speed of thought
- Culex (Super Mario RPG: Legend of the Seven Stars)
- Reapers (Supernatural)
- Krelian (Xenogears); via the Path of Sephirot
- Outworld Devourer (Dota 2); via Astral Imprisonment
- Feena and Reah (Ys II)
- Kevin Brashear (Marvel Comics)
- Molecule Man/Owen Reece (Marvel Comics); after omniversal reboot