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The power to manipulate quasiphysical energy of reality. Variation of Energy Manipulation and Reality Warping. Not to be confused with Quantum Energy Manipulation. Opposite to Reality Material Manipulation.

Also Called[]

  • Actuality Force Control/Manipulation
  • Dissonance/Dissonant Reality (Madness Combat) Control/Manipulation
  • Omniversal Quintessence
  • Reality Energy Control
  • Trans-Reality Energy Control/Manipulation
  • Vibrofrequency Energy Control/Manipulation

Capabilities[]

The user can create, shape and manipulate reality energy; a kind of quasiphysical energy of reality that powers and stabilize all of known existence as the dynamic force that permeates metaphysical and even omniphysical reality, this enables the user to interact with the megastructure of possibility and probability. Through this energy alone, users can potentially do anything down to the metaphysical and conceptual levels.

The nature of these energies is pandimensional, interspatial and ouranochronal, as such users can do more then just warps their reality, but also manipulating and utilizing alternate timelines, infinite dimensions and accesses different iterations of the cosmos sequestered throughout the underlying of realities. Because this energy powers and preserves all of known existence their potential can reach even multiverse itself, growing in power indefinitely, making this the most powerful energy in the known universe.

By sheer thought and will, users can utilize the energy they have the potential to advance themselves and all their abilities to the extreme as they can harness the reality energy through and within themselves. By harnessing this energy users can harness all other kinds of energy from the multiverse, capable of making any subjective reality into a literal reality, and they can control causality and actualities that exist within any reality.

Applications[]

Variations[]

Associations[]

Limitations[]

  • The energy is as fickle and volatile as reality itself.
  • Over exposure can cause debilitating cosmic mutations.
  • May not give the inexperienced direct control of reality.

Known Users[]

  • Drago (Bakugan: Battle Brawlers)
  • Wavern (Bakugan: Battle Brawlers)
  • Breachers (DC Comics)
  • Monitors (DC Comics)
  • Time Masters (DC Comics)
  • Cisco Ramon/Vibe (DC Comics)
  • Hal Jordan/Green Lantern (DC Comics); as Paralax
  • Hank Hall/Hawk (DC Comics); as Extant
  • Vril Dox/Brainiac (DC Comics)
  • Providence (Image Comics)
  • Jesus (Madness Combat); via the Halo/Keystone Fragment
  • Genis-Vell (Marvel Comics)
  • James Braddock Jr. (Marvel Comics)
  • James Jaspers (Marvel Comics)
  • Kenneth Connell (Marvel/New Universal Comics)
  • Luminous (Marvel Comics)
  • Moridun (Marvel Comics)
  • Reed Richards/The Maker (Earth-1610) (Marvel Comics)
  • Wanda Maximoff/Scarlet Witch (Marvel Comics)
  • William Kaplan/Wiccan (Marvel Comics)
  • Jonathan Osterman/Doctor Manhattan (Watchmen)
  • Max Faraday (Wildstorm Comics)
  • Void (Wildstorm Comics)

Known Items[]

  • Perfect Core (Bakugan: Battle Brawlers)
  • Sacred Orb (Bakugan: Battle Brawlers)
  • Firestorm Matrix (DC Comics)
  • Quantum Field (DC Comics)
  • The Techtites (DC Comics)
  • The Artifact (Eureka); via the Akashic Field
  • The Zero Point (Fortnite)
  • Orbs of Power (Image/Wildstorm Comics)
  • Halo/Keystone Fragment (Madness Combat)
  • Pantoptichron (Marvel Comics)
  • Reality Gem (Marvel Comics)
  • Trans-Reality Comet (Voltron: The Legendary Defender)
  • Creation Equation (Wildstorm Comics)

Gallery[]

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