The ability to be immune to reality. Technique of Reality Warping. Variation of Selective Immunity. Not to be confused with Reality Anchoring.
Also Called[]
- Life Immunity
- Reality Invulnerability
Capabilities[]
The user can be immune to anything in reality, not having to deal with them, including trouble, punishment, danger, taxes/bills, certain doom, physical laws, etc. This power deals with reality itself and the things going on in them, which the user is immune to.
Applications[]
- 4th Wall Awareness
- Circumstance Immunity
- Consequence Immunity
- Context Immunity
- Danger Immunity
- Event Immunity
- Law Immunity
- Logic Immunity
- Physical Law Immunity
- Precondition Bypassing
- Reality Separation
- Truth Denial
Associations[]
- Being Manipulation
- Existence Manipulation
- Invulnerability
- Meta Event Manipulation
- Plot Control
- Probability Manipulation
- Reality Anchoring
- Reality Evasion
- Reality Warping
- Selective Immunity
- Society Manipulation
- Truth Manipulation
Known Users[]
- Bat-Mite (DC Comics)
Known Locations[]
- Mabeland (Gravity Falls)