The power to use supernatural abilities that are associated with religion. Variation of Mysticism. Sub-power of Belief Manipulation.
Also Called[]
- Religious Magic
- Faith Mysticism/Magic
- Religion Mysticism/Magic
Capabilities[]
The user is able to use esoteric powers that revolve around their religious beliefs, allowing them to channel the powers of their gods.
Applications[]
- Belief Dependent Capability
- Mysticism
- Prayer Casting
- Miracle Performing (Varies)
- Blessing Inducement (Varies)
- Curse Inducement (Varies)
- Miracle Performing (Varies)
Religious Variations[]
Abrahamic/Monotheistic[]
Pagan/Polytheistic[]
- African
- Buddhist
- Celtic
- Egyptian
- Greco-Roman
- Hindu
- Mesoamerican
- Native American
- Norse
- Oceanic
- Romani
- Shinto
- Slavic
- Taoist
- Voodoo
Associations[]
- Balanced Civilization Progression
- Belief Manipulation
- Civilization Regression
- Mysticism
- Religion Mastery
Limitations[]
- Lack of belief may cost one their powers.
Known Users[]
See also: Religion Is Magic.
- Pagan Witches (Chilling Adventures of Sabrina); the Green Man
- Satanic Witches (Chilling Adventures of Sabrina); Lucifer, and later Hecate
- Kratos (God of War franchise); ancient Greek religion
- Migael Gagia (The Hunters Guild: Red Hood)
- Mola Ram (Indiana Jones and the Temple of Doom)
- Miroku (Inuyasha)
- Nightwolf (Mortal Kombat series); Native American religion
- Imhotep (The Mummy); ancient Egyptian religion
- Amaru/Pedro Dominguez (Shadow of the Tomb Raider); Mayan religion