The ability to utilize a robotic neck. Sub-power of Bionic Physiology. Variation of Robotic Body Parts.
Also Called[]
- Cybernetic/Mechanical Neck
Capabilities[]
The user possesses and can wield a programmable, mechanical neck similar to that of a human arm. The neck can be programmed and designed to fit the need of the user. Some robotic necks can be assembled or disassembled to various forms of technology, allowing the user to perform system checks, enhancements, and upgrades.
Applications[]
Associations[]
- Artificial Body Parts
- May be accompanied by High-Tech Exoskeleton.
- Powerful Objects
- Power Via Objects
- Robotic Body Parts
- Superior Human Physiology
- Technology Imitation
- Technorganic Physiology
Limitations[]
- May be disabled by EMP (Electric Magnetic Pulse).
- May require a power source in order to function.
- The neck may require a type of support system or aid.
- May be susceptible to the elements.
- Once the neck is demolished or cut off, the abilities that are bestowed are utterly removed, unless the user has Mechanical Regeneration.
Known Users[]
- Mekaneck (He-Man and the Master of Universe)
- Inspector Gadget (Inspector Gadget)
- Ramaraffe (Mao Mao: Heroes of Pure Heart)
- Gaelio Bauduin (Mobile Suit Gundam: Iron-Blooded Orphans)
- Queen (One Piece)
- Kashima (Sakamoto Days)
- TV Woman (Skibidi Toilet)
- Cyborg (Teen Titans Go!)