The ability to infringe rotational mass. Sub-Power of Rotational Mass Manipulation.
Also Called[]
- Rotational Mass Law Breaking
- Rotational Mass Violation
Capabilities[]
The user can infringe their rotational mass, the resistance to changes in angular velocity, allowing them to effectively do rotational feats that would normally be considered impossible
Applications[]
- Enhanced Agility/Supernatural Agility
- Enhanced Athleticism/Supernatural Athleticism
- Enhanced Reflexes/Supernatural Reflexes
- Enhanced Reorientation
Associations[]
- Acceleration Immunity
- Enhanced Body Part Velocity
- G-Force Adaptation
- Physical Force Immunity
- Physics Infringement
- Rotational Mass Defiance
- Rotational Mass Manipulation
- Rotational Mass Negation
- Unrestricted Movement
Limitations[]
- May not be able to infringe rotational mass completely.
- May have a time period as to how long they can infringe rotational mass.
- Can still be affected by physical forces.
Known Users[]
- Spinning Magic Users (Fairy Tail)
- Twister (Kirby)
- Stanley Ipkiss (The Mask)
- Hitmontop (Pokémon)