The power to bend the laws of reality. Sub-power of Variable Manipulation.
Capabilities
User can bend the laws of reality to achieve a variety of superhuman feats, increasing their personal capabilities to various extends, ignore the laws of physics, and/or resisting natural or supernatural effects (such as supernatural powers, fate and destiny, etc.).
Applications
Variations
Associations
- Cheating
- Fate Denial/Fate Immunity
- Living Anomaly
- Power Augmentation
- Precognition
- Self-Exertion
- Variable Manipulation
Limitations
- The extend of the bending may be limited.
- Bending effects are by nature temporary.
- User can bend the laws of reality, but cannot outright break them.
- Could have the risk of breaking the laws of reality involuntarily whenever this ability is in effect.
Known Users
- Shinta Tagamori (Gan-Kon)
- Thomas A. Anderson/Neo (Matrix franchise)
- several Potentials (Matrix franchise)
- Chuang Tzu (The Matrix: Path of Neo)
- Spoon Boy ( The Matrix)
- Agents (Matrix franchise)
- several Exiles (Matrix franchise)
- Smith (Matrix franchise)
- Seraph (Matrix franchise)
- The Trainman (Matrix franchise)
- Lupines (Matrix franchise)
- Vamps (Matrix franchise)
- The Beyonder (Marvel Comics)
- Mister M (Marvel Comics)
- Fifth Dimensional Imps (DC Comics)
- Erza (Fairy Tail); via Armor of Nakagami
- Stanley Ipkiss/The Mask (The Mask)
- Kal-El/Superman Prime (DC Comics One Million); from GZNTPLZK
- Heaven Canceller (A Certain Magical Index)
- Sans (Undertale)
- Slender Man (Slender Man Mythos)
Known Objects
- Redpills (Matrix franchise)