The power to manipulate how science and magic go together. Variation of Opposing Forces Manipulation. Combination of Science Manipulation and Magic.
Contents
Also Called
- Science-Magic Control
- Scientific Magic
- Magical Science
Capabilities
The user can manipulate science and magic, how they interact/go together, how compatible they are, the results of science and magic going together, from how technology works with magic and how chemicals are altered by magic, etc.
Applications
- Magic
- Phenomenon Manipulation
- Physical Law Manipulation
- Primordial Technology Manipulation
- Pseudoscience Manipulation
- Reality Warping
- Science Manipulation
- Science-Magic Mixture
- Supernatural Manipulation
- Tetralogy
Techniques
Variations
Associations
- Combined Force Manipulation
- Gamma Radiation Manipulation
- Omni-Magic/Transcendent Magic
- Opposing Forces Manipulation
- Science-Magic Lordship
- Superior Mystic Human Physiology
- Transcendent Science/Physical Godhood
Limitations
- May have some limited effects.
- May only work on some aspects of science and magic.
Known Users
- Umbra Witches/Lumen Sages (Bayonetta)
- Atlanteans (DC Comics)
- Red Lanterns (DC Comics)
- Starbreaker (DC Comics); Pre-Crisis
- Atlanteans (DC Extended Universe)
- Krux & Acronix (Lego Ninjago: Masters of Spinjitzu)
- Atlanteans (Marvel Comics)
- Doctor Doom (Marvel Comics)
- One Below All (Marvel Comics)
- Asgardians (Marvel Cinematic Universe)
- Genma (Onimusha)
- Oni (Onimusha)
- Nicholas St. North/Santa Claus (Rise of the Guardians)
- The Hyper Force (Super Robot Monkey Team Hyper Force Go!)
Known Items
- Reach Scarab (DC Comics)
- Panther Habit (Marvel Comics)
- Gamma Ray Energy (Marvel Comics)
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